is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
A flaming burst weapon
functions as a flaming weapon that also explodes with flame upon striking a
successful critical hit. The fire does not harm the wielder. In addition to
the extra fire damage from the flaming ability (see above), a flaming burst
weapon deals an extra 1d10 points of fire damage on a successful critical hit.
If the weapon's critical multiplier is x3, add an extra 2d10 points of fire
damage instead, and if the multiplier is x4, add an extra 3d10 points of fire
damage. Bows, crossbows, and slings so crafted bestow
the fire energy upon their ammunition.
Even if the flaming ability
is not active, the weapon still deals its extra fire damage on a successful
Strong evocation; CL
12th; Craft Magic Arms
and Armor and flame blade, flame
strike, or fireball; Price +2 bonus.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.