is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Upon command, a frost weapon
is sheathed in icy cold. The cold does not harm the wielder. The effect remains
is given. A frost weapon deals an extra 1d6 points of cold damage on a successful
hit. Bows, crossbows, and slings so crafted bestow
the cold energy upon their ammunition.
CL 8th; Craft Magic
Arms and Armor, chill metal or ice
storm; Price +1 bonus.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.