Frost Weapon

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until anothercommand is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition.

Moderate evocation; CL 8th; Craft Magic Arms and Armor, chill metal or ice storm; Price +1 bonus.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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