is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
A ghost touch weapon deals
damage normally against incorporeal creatures, regardless of its bonus. (An
incorporeal creature's 50% chance to avoid damage does not apply to attacks
with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal
creature at any time. A manifesting ghost can wield the weapon against corporeal
foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal
at any given time, whichever is more beneficial to the wielder.
CL 9th; Craft
Magical Arms and Armour, plane
shift; Price +1 bonus.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.