is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
always performs as a +2 longsword, but it also
has the power to draw the life force from an opponent. It can do this nine times
before the ability is lost. At that point, the sword becomes a simple +2 longsword
(with a hint of evil about it). A critical hit must be dealt for the sword's
death-dealing ability to function, and this weapon has no effect on creatures
not subject to critical hits. The victim is entitled to a DC 20 Fortitude save
to avoid death. If the save is successful, the sword's death-dealing ability
does not function, no use of the ability is expended, and normal critical damage
is determined. This sword is evil, and any good character attempting to wield
it gains two negative levels. These negative levels remain as long as the sword
is in hand and disappear when the sword is no longer wielded. These negative
levels never result in actual level loss, but they cannot be overcome in any
way (including restoration spells) while the sword is wielded.
Strong necromancy [evil]; CL 13th; Craft Magic Arms and Armor, finger of death; Price 23,057 gp; Cost 11,528 gp 5 sp + 922 XP.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.