This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
This special ability can
only be placed on a weapon that can be thrown. A returning weapon flies through
the air back to the creature that threw it. It returns to the thrower just before
the creature's next turn (and is therefore ready to use again in that turn).
Catching a returning weapon
when it comes back is a free action. If the character can't catch it, or if
the character has moved since throwing it, the weapon drops to the ground in
the square from which it was thrown.
CL 7th; Craft Magic
Arms and Armor, telekinesis; Price +1 bonus.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.