is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
This rod acts as a magnet,
drawing spells or spell-like abilities into itself. The magic absorbed must
be a single-target spell or a ray directed at either the character possessing
the rod or her gear. The rod then nullifies the spell's effect and stores its
potential until the wielder releases this energy in the form of spells of her
own. She can instantly detect a spell's level as the rod absorbs that spell's
energy. Absorption requires no action on the part of the user if the rod is
in hand at the time.
A running total of absorbed
(and used) spell levels should be kept. The wielder of the rod can use captured
spell energy to cast any spell she has prepared, without expending the preparation
itself. The only restrictions are that the levels of spell energy stored in
the rod must be equal to or greater than the level of the spell the wielder
wants to cast, that any material components required for the spell be present,
and that the rod be in hand when casting. For casters such as bards
or sorcerers who do
not prepare spells, the rod's energy can be used to cast any spell of the appropriate
level or levels that they know.
A rod of absorption absorbs
a maximum of fifty spell levels and can thereafter only discharge any remaining
potential it might have. The rod cannot be recharged. The wielder knows the
rod's remaining absorbing potential and current amount of stored energy.
To determine the absorption
potential remaining in a newly found rod, roll d% and divide the result by 2.
Then roll d% again: On a result of 71-100, half the levels already absorbed
by the rod are still stored within.
Strong abjuration; CL
15th;Craft Rod, spell
turning; Price 50,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.