is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
This rod is indistinguishable
from a +1 Light Mace. It has eight flanges on its macelike head. The rod bestows
a +1 insight bonus on initiative checks. If grasped firmly, the rod enables
the holder to use detect evil, detect
chaos, detect law, Detect
Magic, discern lies, light, or
see invisibility. Each different
use is a standard action.
If the head of a rod of
Alertness is planted in the ground, and the
possessor wills it to Alertness (a standard
action), the rod senses any creature within 120 feet who intends to harm the
possessor. At the same time, the rod creates the effect of a prayer spell upon
all creatures friendly to the possessor in a 20-foot radius. Immediately thereafter,
the rod sends forth a mental alert to these friendly creatures, warning them
of possible danger from the unfriendly creature or creatures within the 120-foot
radius. These effects last for 10 minutes, and the rod can perform this function
once per day. Last, the rod can be used to simulate the casting of an animate
objects spell, utilizing any eleven (or fewer) Small objects located roughly
around the perimeter of a 5-foot-radius circle centered on the rod when planted
in the ground. Objects remain animated for 11 rounds. The rod can perform this
function once per day.
divination, enchantment, and evocation; CL 11th; Craft
Rod, alarm, detect
chaos, detect evil,
detect good, detect
law, Detect Magic, discern
lies, light, see invisibility,
prayer, animate objects; Price 85,000
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.