is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
This dreaded rod is a bane
to magic items, for its touch drains an item of all magical properties. The
item touched must make a DC 23 Will save to prevent the rod from draining it.
If a creature is holding it at the time, then the item can use the holder's
Will save bonus in place of its own if the holder's is better. In such cases,
contact is made by making a melee touch attack roll. Upon draining an item,
the rod itself becomes brittle and cannot be used again. Drained items are only
restorable by wish or miracle. (If a sphere
of annihilation and a rod of cancellation negate each other, nothing can restore
either of them.)
Strong abjuration; CL
17th; Craft Rod, mage's
disjunction; Price 11,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.