Rod of Containment

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Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003
Pages 160
ISBN {$isbn}
OGL Section 15 cap
Content Puller {$content}

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The material below is designated as Open Game Content.

A rod of containment is a useful tool for any prison warden. When used in combat, it strikes as a +2 Light Mace of thought disruption. It also has the following powers:

• Four times per day as a standard action, the wielder can cast arcane lock. The locked portal is keyed to the rod, not the specific wielder who casts the lock.

• Twice per day the wielder may inscribe a glyph of warding. This takes 5 minutes, and the wielder may set the conditions under which the glyph will be triggered. The effect is Hold Person, and the save DC is 13.

• Twice per day as a standard action, the wielder can cast Hold monster (Will save DC 19).

• As a standard action, the wielder can dispel any arcane lock or glyph of warding set using the rod. The locked door or glyph must be within the wielder’s line of sight, but she will sense the presence of the spell.

Key talismans can be created along with a rod of containment, just as if it was a wand of arcane lock.

Strong abjuration and enchantment; CL 12th; Craft Rod, arcane lock, glyph of warding, Hold Person, hold monster; Price 110,000 gp; Weight 10 lbs

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