is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Upon the command of its
possessor, the rod activates, changing from a normal-seeming rod to a +3 dire
flail. The dire flail is a double weapon, which means that each of the weapon's
heads can be used to attack. The wielder can gain an extra attack (with the
second head) at the cost of making all attacks at a -2 penalty (as if she had
the Two-Weapon Fighting feat).
Once per day the wielder
can use a free action to cause the rod to grant her a +4 deflection bonus to
Armour Class and a +4 resistance bonus on saving throws for 10 minutes. The
rod need not be in weapon form to grant this benefit.
Transforming it into a
weapon or back into a rod is a move action.
CL 9th; Craft Rod, Craft Magic Arms and
Armuor, bless; Price 50,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.