is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
This rod can extinguish
Medium or smaller nonmagical fires with simply a touch (a standard action).
For the rod to be effective against other sorts of fires, the wielder must expend
1 or more of the rod's charges.
Extinguishing a Large or
larger nonmagical fire, or a magic fire of Medium or smaller (such as that of
a flaming weapon or a burning
hands spell), expends 1 charge. Continual magic flames, such as those of
a weapon or a fire creature, are suppressed for 6 rounds and flare up again
after that time. To extinguish an instantaneous fire spell, the rod must be
within the area of the effect and the wielder must have used a ready action,
effectively countering the entire spell.
When applied to Large or
larger magic fires, such as those caused by fireball,
flame strike, or wall
of fire, extinguishing the flames expends 2 charges from the rod.
If the device is used upon
a fire creature (a melee touch attack), it deals 6d6 points of damage to the
creature. This use requires 3 charges.
A rod of flame extinguishing
has 10 charges when found. Spent charges are renewed every day, so that a wielder
can expend up to 10 charges in any 24-hour period.
Strong transmutation; CL 12th; Craft Rod, pyrotechnics; Price 15,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.