is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Statue of Philip IV of Spain (1692), after a model by Bernini. Portico of Basilica di Santa Maria Maggiore in Rome.
This rod has functions that are spell-like, and it can also be used as a magic weapon of various sorts. It also has several more mundane uses.
The rod of lordly might
is metal, thicker than other rods, with a flanged ball at one end and six studlike
buttons along its length. (Pushing any of the rod's buttons is equivalent to
drawing a weapon.) It weighs 10 pounds.
The following spell-like
functions of the rod can each be used once per day.
Person upon touch, if the wielder so commands (Will DC 14 negates). The
wielder must choose to use this power and then succeed on a melee touch attack
to activate the power. If the attack fails, the effect is lost.
· Fear upon all
enemies viewing it, if the wielder so desires (10-foot maximum range, Will DC
16 partial). Invoking this power is a standard action.
· Deal 2d4 hit points
of damage to an opponent on a successful touch attack (Will DC 17 half ) and
cure the wielder of a like amount of damage. The wielder must choose to use
this power before attacking, as with Hold
The following weapon functions
of the rod have no limit on the number of times they can be employed.
· In its normal
form, the rod can be used as a +2 Light Mace.
· When button 1
is pushed, the rod becomes a +1 flaming longsword.
A blade springs from the ball, with the ball itself becoming the sword's hilt.
The weapon lengthens to an overall length of 4 feet.
· When button 2
is pushed, the rod becomes a +4 Battleaxe. A
wide blade springs forth at the ball, and the whole lengthens to 4 feet.
· When button 3
is pushed, the rod becomes a +3 shortspear
or +3 longspear. The spear blade springs forth, and the handle can be lengthened
up to 12 feet (wielder's choice), for an overall length of from 6 feet to 15
feet. At its 15-foot length, the rod is suitable for use as a lance.
The following other functions
of the rod also have no limit on the number of times they can be employed.
· Climbing pole/ladder.
When button 4 is pushed, a spike that can anchor in granite is extruded from
the ball, while the other end sprouts three sharp hooks. The rod lengthens to
anywhere between 5 and 50 feet in a single round, stopping when button 4 is
pushed again. Horizontal bars three inches long fold out from the sides, 1 foot
apart, in staggered progression. The rod is firmly held by the spike and hooks
and can bear up to 4,000 pounds. The wielder can retract the pole by pushing
· The ladder function
can be used to force open doors. The wielder plants the rod·s base 30
feet or less from the portal to be forced and in line with it, then pushes button
4. The force exerted has a Strength modifier of +12.
· When button 6
is pushed, the rod indicates magnetic north and gives the wielder a knowledge
of his approximate depth beneath the surface or height above it.
Strong enchantment, evocation, necromancy, and transmutation; CL 19th; Craft Rod, Craft Magic Arms and Armour, inflict light wounds, bull's strength, flame blade, Hold Person, fear; Price 70,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.