is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
This item creates a nondimensional
space, a pocket paradise. There the rod's possessor and as many as 199 other
creatures can stay in complete safety for a period of time, up to 200 days divided
by the number of creatures affected. All fractions are rounded down.
In this pocket paradise, creatures don't age, and natural healing take place at twice the normal rate. Fresh water and food (fruits and vegetables only) are in abundance. The climate is comfortable for all creatures involved.
Activating the rod (a standard
action) causes the wielder and all creatures touching the rod to be transported
instantaneously to the paradise. Members of large groups can hold hands or otherwise
maintain physical contact, allowing all connected creatures in a circle or a
chain to be affected by the rod. Unwilling creatures get a DC 17 Will save to
negate the effect. If such a creature succeeds on its save, other creatures
beyond that point in a chain can still be affected by the rod.
When the rod's effect expires
or is dispelled, all the affected creatures instantly reappear in the location
they occupied when the rod was activated. If something else occupies the space
that a traveller would be returning to, then his body is displaced a sufficient
distance to provide the space required for reentry. The rod's possessor can
dismiss the effect whenever he wishes before the maximum time period expires,
but the rod can only be activated once per week.
CL 20th; Craft Rod, gate; Price 61,000
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.