This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
A spell storing weapon
allows a spellcaster to store a single targeted spell of up to 3rd level in
the weapon. (The spell must have a casting time of 1 standard action.) Any time
the weapon strikes a creature and the creature takes damage from it, the weapon
can immediately cast the spell on that creature as a free action if the wielder
desires. (This special ability is an exception to the general rule that casting
a spell from an item takes at least as long as casting that spell normally.)
Once the spell has been cast from the weapon, a spellcaster can cast any other
targeted spell of up to 3rd level into it. The weapon magically imparts to the
wielder the name of the spell currently stored within it. A randomly rolled
spell storing weapon has a 50% chance to have a spell stored in it already.
Strong evocation (plus
aura of stored spell); CL 12th; Craft
Magic Arms and Armor, creator must be a caster of at least 12th level; Price
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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and are used according to the terms of the d20 System License version 6.0.
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