Relics & Rituals: Excalibur
© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
This armor looks exactly
like locking armor, and registers
magically as such. It also functions in much the same way, in that any and all
joints can be locked. They lock randomly, however, and do not respond to the
owners commands. Every five minutes of non-combat or five rounds of combat,
roll a d20. Then consult the chart below:
|1||The armor locks completely every joint|
|23||All of the major joints (elbows, shoulders, knees, hips, waist) lock|
|45||All of the minor joints (fingers, wrists, ankles, toes, neck, visor) lock|
|6||Both arms (all joints, from shoulder to fingers) lock|
|7||Both legs (all joints, from hip to toe) lock|
|8||The waist, neck, and visor lock|
|910||One arm or leg (GMs choice) locks|
|11||Two major joints lock|
|12||Two minor joints lock|
|1314||One major joint locks|
|1517||One minor joint locks|
CL 9th; Craft Magic
Arms and Armor; confusion, reinforced;
Price 4000 gp
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