is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
A rod of withering acts
as a +1 Light Mace that deals no hit point damage. Instead, the wielder deals
1d4 points of Strength damage and 1d4 points of Constitution damage to any creature
she touches with the rod (by making a melee touch attack). If she scores a critical
hit, the damage from that hit is permanent ability drain. In either case, the
defender negates the effect with a DC 17 Fortitude save.
Strong necromancy; CL 13th; Craft Rod, Craft Magic Arms and Armour, Contagion; Price 25,000 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.