Magic Items Scrolls

Lawrence Alma-Tadema (1836-1912) Title : Favourite Poete
Lawrence Alma-Tadema (1836-1912) Title : Favourite Poete

A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.

Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8 1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 1/2 inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.

To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. The symbols often hide magic traps.

Activation: To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level).

Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll.

Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

– The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)

– The user must have the spell on his or her class list.

– The user must have the requisite ability score.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell-s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell-s caster level, then she has to make a caster level check (DC = scroll-s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise.

The writing for an activated spell disappears from the scroll.

Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect.

Possible mishaps are given below.

– A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the scroll user.

– Spell strikes the scroll user or an ally instead of the intended target, or a random target nearby if the scroll user was the intended recipient.

– Spell takes effect at some random location within spell range.

– Spell-s effect on the target is contrary to the spell-s normal effect.

– The scroll user suffers some minor but bizarre effect related to the spell in some way. Most such effects should last only as long as the original spell-s duration, or 2d10 minutes for instantaneous spells.

– Some innocuous item or items appear in the spell-s area.

– Spell has delayed effect. Sometime within the next 1d12 hours, the spell activates. If the scroll user was the intended recipient, the spell takes effect normally. If the user was not the intended recipient, the spell goes off in the general direction of the original recipient or target, up to the spell-s maximum range, if the target has moved away.

Several arcane spells are different in level for sorcerers and wizards than they are for bards. Such spells appear on the table at the level appropriate to a sorcerer or wizard (considered the default because bards typically don-t involve themselves
in scribing scrolls).

Likewise, some divine spells are different in level for clerics and druid than they are for paladins and rangers. Such spells appear at the level appropriate to a cleric or druid (considered the default because paladins and rangers typically don-t involve themselves in scribing scrolls).
If a divine spell is cast at different levels by clerics and druid, it appears at the level appropriate to a cleric (considered the default choice between clerics and druid).

Many spells are either arcane or divine, depending on the class of the caster. Such spells appear on both lists at the level appropriate to the class of the arcane or divine caster.

Scroll  Types
d%roll Type
01-70 Arcane
71-100 Divine

 

Number of Spells on a Scroll
Scroll  Type Number  of Spells
Minor scroll 1d3 spells
Medium scroll 1d4 spells
Major scroll 1d6 spells

Scroll Spell Levels

Scroll Spell Levels
Minor Medium Major Spell
Level
Spell’s
Caster Level1
01-05 0 1st
06-50 1st 1st
51-95 01-05 2nd 3rd
96-100 06-65 3rd 5th
66-95 01-05 4th 7th
96-100 06-50 5th 9th
51-70 6th 11th
71-85 7th 13th
86-95 8th 15th
95-100 9th 17th
1 These numbers assume that the creator is a cleric, druid, or wizard.

Arcane Spell Scrolls

"Boekrol Esther 18de eeuw uit een sefardische synagoge in Sevilla"

“Boekrol Esther 18de eeuw uit een sefardische synagoge in Sevilla”

0-Level  Arcane Spells

d% Spell Market  Price
01-04 Acid  splash 12 gp 5 sp
05-08 Arcane mark 12 gp 5 sp
09-13 Dancing lights 12 gp 5 sp
14-17 Daze 12 gp 5 sp
18-24 Detect magic 12 gp 5 sp
25-28 Detect poison 12 gp 5 sp
29-32 Disrupt undead 12 gp 5 sp
33-37 Flare 12 gp 5 sp
38-42 Ghost
sound
12 gp
5 sp
43-44 Know direction 12 gp 5 sp
45-50 Light 12 gp 5 sp
51-52 Lullaby 12 gp 5 sp
53-57 Mage hand 12 gp 5 sp
58-62 Mending 12 gp 5 sp
63-67 Message 12 gp 5 sp
68-72 Open/close 12 gp 5 sp
73-77 Prestidigitation 12 gp 5 sp
78-81 Ray of frost 12 gp 5 sp
82-87 Read magic 12 gp 5 sp
88-94 Resistance 12 gp 5 sp
95-96 Summon instrument 12 gp 5 sp
97-100 Touch of fatigue 12 gp 5 sp

1st-Level Arcane Spells

d% Spell Market
Price
01-03 Alarm 25 gp
04-05 Animate rope 25 gp
06-07 Burning hands 25 gp
08-09 Cause fear 25 gp
10-12 Charm Person 25 gp
13-14 Chill
Touch
25 gp
15-16 Color
Spray
25 gp
17-19 Comprehend
Languages
25 gp
20 Confusion,
lesser
50 gp
21 Cure
light wounds
50 gp
22-24 Detect
Secret Doors
25 gp
25-26 Detect
Undead
25 gp
27-29 Disguise
Self
25 gp
30-32 Endure
Elements
25 gp
33-35 Enlarge
Person
25 gp
36-37 Erase 25 gp
38-40 Expeditious
Retreat
25 gp
41 Feather
Fall
25 gp
42-43 Grease 25 gp
44-45 Hold
Portal
25 gp
46-47 Hypnotism 25 gp
48-49 Identify
M
125 gp
50-51 Jump 25 gp
52-54 Mage
Armor
25 gp
55-56 Magic
Missile
25 gp
57-59 Magic
Weapon
25 gp
60-62 Mount 25 gp
63-64 Magic
Aura
25 gp
65-66 Obscuring
Mist
25 gp
67-74 Protection
from Chaos/Evil/Good/Law
25 gp
75-76 Ray
of Enfeeblement
25 gp
77-78 Reduce
Person
25 gp
79-80 Remove
fear
50 gp
81-82 Shield 25 gp
83-84 Shocking
Grasp
25 gp
85-86 Silent
Image
25 gp
87-88 Sleep 25 gp
89-90 Summon
Monster I
25 gp
91-93 Floating
Disk
25 gp
94-95 True
Strike
25 gp
96 Undetectable
alignment
50 gp
97-98 Unseen
Servant
25 gp
99-100
Ventriloquism 25 gp

2nd-Level
Arcane Spells

d% Spell Market
Price
01 Animal
messenger
200 gp
02 Animal
trance
200 gp
03 Arcane
Lock
175 gp
04-06 Bear’s
Endurance
150 gp
07-08 Blindness/Deafness 150 gp
09-10 Blur 150 gp
11-13 Concentration 150 gp
14 Calm
emotions
200 gp
15-17 Cat’s
Grace
150 gp
18-19 Command
Undead
150 gp
20 Continual
Flame

200 gp
21 Cure
moderate wounds
200 gp
22 Darkness 150 gp
23-25 Darkvision 150 gp
26 Daze
Monster
150 gp
27 Delay
poison
200 gp
28-29 Detect
Thoughts
150 gp
30-31 Disguise
self
150 gp
32-34 Eagle’s Splendor 150 gp
35 Enthrall 200 gp
36-37 False
Life
150 gp
38-39 Flaming
Sphere
150 gp
40 Fog
Cloud

150 gp
41-43 Fox’s
Cunning
150 gp
44 Ghoul
Touch
150 gp
45-46 Glitterdust 150 gp
47 Gust
of Wind
150 gp
48-49 Hypnotic
Pattern
150 gp
50-52 Invisibility 150 gp
53-55 Knock 150 gp
56 Phantom
Trap
200 gp
57-58 Levitate 150 gp
59 Locate
Object
150 gp
60 Magic
Mouth
160 gp
61-62 Acid
Arrow
150 gp
63 Minor
Image
150 gp
64-65 Mirror
Image

150 gp
66 Misdirection 150 gp
67 Obscure
Object
150 gp
68-70 Owl’s
Wisdom
150 gp
71-73 Protection
from Arrows
150 gp
74-75 Pyrotechnics 150 gp
76-78 Resist
Energy
150 gp
79 Rope
Trick
150 gp
80 Scare 150 gp
81-82 Scorching
Ray
150 gp
83-85 See
Invisibility
150 gp
86 Shatter 150 gp
87 Silence 200 gp
88 Sound
burst
200 gp
89 Spectral
Hand
150 gp
90-91 Spider
Climb
150 gp
92-93 Summon
Monster II
150 gp
94-95 Summon
Swarm
150 gp
96 Hideous
Laughter

150 gp
97 Touch
of Idiocy
150 gp
98-99 Web 150 gp
100 Whispering
Wind
150 gp

3rd-Level
Arcane Spells

d% Spell Market
Price
01-02 Arcane
Sight
375 gp
03-04 Blink 375 gp
05-06 Clairaudience/Clairvoyance
375 gp
07 Cure
serious wounds
525 gp
08-10 Daylight 525 gp
11-12 Deep
Slumber
375 gp
13-15 Dispel
Magic
375 gp
16-17 Displacement 375 gp
18 Explosive
Runes
375 gp
19-20 Fireball 375 gp
21-22 Flame
Arrow
375 gp
23-25 Fly 375 gp
26-27 Gaseous
Form
375 gp
28-29 Gentle
Repose
375 gp
30 Glibness 525 gp
31 Good
hope
525 gp
32-33 Halt
Undead
375 gp
34-36 Haste 375 gp
37-38 Heroism 375 gp
39-40 Hold
Person
375 gp
41 Illusory
Script
425 gp
42-44 Invisibility
Sphere
375 gp
45-47 Keen
Edge
375 gp
48-49 Tiny
Hut
375 gp
50-51 Lightning
Bolt
375 gp
52-59 Magic
Circle against Chaos/Evil/Good/Law
375 gp
60-62 Magic
Weapon, Greater
375 gp
63-64 Major
Image
375 gp
65-66 Nondetection 425 gp
67-68 Phantom
Steed
375 gp
69-71 Protection
from Energy
375 gp
72-73 Rage 375 gp
74-75 Ray
of Exhaustion
375 gp
76 Sculpt
sound
525 gp
77 Secret
Page
375 gp
78 Sepia
Snake Sigil
875 gp
79 Shrink
Item
375 gp
80-81 Sleet
Storm
375 gp
82-83 Slow 375 gp
84 Speak
with animals
525 gp
85-86 Stinking
Cloud
375 gp
87-88 Suggestion 375 gp
89-90 Summon
Monster III
375 gp
91-93 Tongues 375 gp
94-95 Vampiric
Touch
375 gp
96-98 Water
Breathing
375 gp
99-100 Wind
Wall
375 gp

4th-Level
Arcane Spells

d% Spell Market
Price
01-02 Animate
Dead

1,050
gp
03-05 Arcane
Eye
700 gp
06-07 Bestow
Curse

700 gp
08-10 Charm
Monster
700 gp
11-13 Confusion 700 gp
14-15 Contagion 700 gp
16-17 Crushing
Despair
700 gp
18 Cure
critical wounds
1,000
gp
19 Detect
Scrying
700 gp
20-23 Dimension
Door
700 gp
24-26 Dimensional
Anchor
700 gp
27-28 Enervation 700 gp
29-30 Enlarge
Person, Mass
700 gp
31-32 Black
Tentacles
700 gp
33-34 Fear 700 gp
35-37 Fire
Shield
700 gp
38-39 Fire
Trap
725 gp
40-42 Freedom
of movement
1,000
gp
43 Geas,
Lesser
700 gp
44-46 Globe
of Invulnerability, Lesser
700 gp
47-48 Hallucinatory
Terrain
700 gp
49-50 Ice
Storm
700 gp
51-52
Illusory
Wall
700 gp
53-55 Invisibility,
Greater

700 gp
56-57 Secure
Shelter
700 gp
58 Locate
Creature
700 gp
59-60 Minor
Creation
700 gp
61 Modify
memory
1,000
gp
62 Neutralize
poison
1,000
gp
63-64 Resilient
Sphere
700 gp
65-66 Phantasmal
Killer

700 gp
67-68 Polymorph 700 gp
69-70 Rainbow
Pattern
700 gp
71 Mnemonic
Enhancer
700 gp
72-73 Reduce
Person, Mass
700 gp
74-76 Remove
Curse
700 gp
77 Repel
vermin
1,000
gp
78-79 Scrying 700 gp
80-81
Shadow
Conjuration

700 gp
82-83 Shout 700 gp
84-85 Solid
Fog
700 gp
86 Speak
with plants
1,000
gp
87-88 Stone
Shape
700 gp
89-91 Stoneskin 950 gp
92-93 Summon
Monster IV
700 gp
94-96 Wall
of Fire
700 gp
97-99 Wall
of Ice
700 gp
100 Zone
of silence
1,000
gp

5th-Level
Arcane Spells

d% Spell Market
Price
01-02 Animal
Growth
1,125
gp
03-05 Baleful
Polymorph
1,125
gp
06-07 Interposing
Hand
1,125
gp
08-09 Blight 1,125
gp
10-12 Break
Enchantment
1,125
gp
13-14 Cloudkill 1,125
gp
15-17 Cone
of Cold
1,125
gp
18-19 Contact
Other Plane
1,125
gp
20 Cure
light wounds, mass
1,625
gp
21-23 Dismissal 1,125
gp
24-26 Dispel
magic, greater
1,625
gp
27-28 Dominate
Person
1,125
gp
29 Dream 1,125
gp
30-31 Fabricate 1,125
gp
32-33 False
Vision
1,375
gp
34-35 Feeblemind 1,125
gp
36-39 Hold
Monster
1,125
gp
40 Secret
Chest
1,125
gp
41 Magic
Jar
1,125
gp
42-43 Major
Creation
1,125
gp
44-45 Mind
Fog
1,125
gp
46-47 Mirage
Arcana
1,125
gp
48-49 Mage’s
Faithful Hound
1,125
gp
50-51 Mage’s
Private Sanctum
1,125
gp
52-53 Nightmare 1,125
gp
54-57 Overland
Flight
1,125
gp
58-60 Passwall 1,125
gp
61 Permanency 10,125
gp1
62-63 Persistent
Image
1,125
gp
64-65 Planar
Binding, Lesser
1,125
gp
66-67 Prying
Eyes
1,125
gp
68-69 Telepathic
Bond
1,125
gp
70-71 Seeming 1,125
gp
72-74 Sending 1,125
gp
75-76 Shadow
Evocation
1,125
gp
77 song
of discord
1,625
gp
78-79 Summon
Monster V
1,125
gp
80 Symbol
of Pain
2,125
gp
81 Symbol
of Sleep
2,125
gp
82-83 Telekinesis 1,125
gp
84-88 Teleport 1,125
gp
89-90 Transmute
Mud to Rock
1,125
gp
91-92 Transmute
Rock to Mud
1,125
gp
93-95 Wall
of Force
1,125
gp
96-98 Wall
of Stone
1,125
gp
99-100 Waves
of Fatigue
1,125
gp
1 Includes
experience point cost up to 2,000 XP.

6th-Level
Arcane Spells

d% Spell Market
Price
01-02 Acid
Fog
1,650
gp
03-05 Analyze
Dweomer
1,650
gp
06 Animate
objects
2,400
gp
07-09
Antimagic
Field
1,650
gp
10-12 Bear’s
Endurance, Mass
1,650
gp
13-14
Forceful
Hand
1,650
gp
15-17 Bull’s
Strength, Mass
1,650
gp
18-20 Cat’s
Grace, Mass
1,650
gp
21-23 Chain
Lightning
1,650
gp
24-25 Circle
of Death
2,150
gp
26 Contingency 1,650
gp
27-28 Control
Water
1,650
gp
29 Create
Undead
2,350
gp
30 Cure
moderate wounds, mass
2,400
gp
31-33 Disintegrate 1,650
gp
34-37 Dispel
Magic, Greater
1,650
gp
38-40 Eagle’s
Splendor, Mass
1,650
gp
41-42 Eyebite 1,650
gp
43 Find
the path
2,400
gp
44-45 Flesh
to Stone
1,650
gp
46-48 Fox’s
Cunning, Mass
1,650
gp
49 Geas/Quest 1,650
gp
50-52 Globe
of Invulnerability
1,650
gp
53 Guards
and Wards
1,650
gp
54 Heroes
feast
2,400
gp
55-56 Heroism,
Greater
1,650
gp
57 Legend
Lore
1,900
gp
58-59 Mislead 1,650
gp
60
Mage’s
Lucubration
1,650
gp
61-62 Move
Earth
1,650
gp
63-64
Freezing
Sphere
1,650
gp
65-67 Owl’s
Wisdom, Mass
1,650
gp
68-69 Permanent
Image
1,650
gp
70-71 Planar
Binding
1,650
gp
72-73 Programmed
Image
1,675
gp
74-75 Repulsion 1,650
gp
76-78 Shadow
Walk
1,650
gp
79-81
Stone
to Flesh
1,650
gp
82-83 Suggestion,
Mass
1,650
gp
84-85 Summon
Monster VI
1,650
gp
86 Symbol
of Fear
2,650
gp
87 Symbol
of Persuasion
6,650
gp
88 Sympathetic
vibration
2,400
gp
89-90 Transformation 1,950
gp
91-93 True
Seeing
1,900
gp
94-95 Undeath
to Death
2,150
gp
96-97 Veil 1,650
gp
98-100 Wall
of Iron
1,700
gp

7th-Level
Arcane Spells

d% Spell Market
Price
01-03 Arcane
Sight, Greater
2,275
gp
04-07 Banishment 2,275
gp
08-10 Grasping
Hand
2,275
gp
11-13 Control
Undead
2,275
gp
14-16 Control
Weather
2,275
gp
17-19 Delayed
Blast Fireball
2,275
gp
20-21 Instant
Summons
3,275
gp
22-25 Ethereal
Jaunt
2,275
gp
26-28 Finger
of Death
2,275
gp
29-31 Forcecage 23775 gp
32-35 Hold
Person, Mass
2,275
gp
36-38 Insanity 2,275
gp
39-42 Invisibility,
Mass
2,275
gp
43 Limited
Wish
3,775
gp1
44-45 Mage’s
Magnificent Mansion
2,275
gp
46-48 Mage’s
Sword
2,275
gp
49-51 Phase
Door
2,275
gp
52-54 Plane
Shift
2,275
gp
55-57 Power
Word Blind
2,275
gp
58-61 Prismatic
Spray
2,275
gp
62-64 Project
Image
2,280
gp
65-67 Reverse
Gravity
2,275
gp
68-70
Scrying,
Greater
2,275
gp
71-73 Sequester 2,275
gp
74-76 Shadow
Conjuration, Greater
2,275
gp
77 Simulacrum 7,275
gp2
78-80 Spell
Turning
2,275
gp
81-82 Statue 2,275
gp
83-85 Summon
Monster VII
2,275
gp
86
Symbol
of Stunning
7,275
gp
87 Symbol
of Weakness
7,275
gp
88-90 Teleport
Object
2,275
gp
91-95 Teleport,
Greater
2,275
gp
96-97 Vision 2,775
gp
98-100 Waves
of Exhaustion
2,275
gp
1 Assumes
no material component in excess of 1,000 gp and no XP cost in excess of
300 XP.
2 Assumes no XP cost in excess of 1,000 gp.

8th-Level
Arcane Spells

d% Spell
Market
Price
01-02 Antipathy 3,000
gp
03-05 Clenched
Fist
3,000
gp
06-08 Binding 8,500
gp1
09-12 Charm
Monster, Mass
3,000
gp
13 Clone 4,000
gp
14-16 Create
Greater Undead
3,000
gp
17-19 Demand 3,600
gp
20-22 Dimensional
Lock
3,000
gp
23-26 Discern
Location
3,000
gp
27-29 Horrid
Wilting
3,000
gp
30-32 Incendiary
Cloud
3,000
gp
33-35 Iron
Body
3,000
gp
36-38 Maze 3,000
gp
39-41 Mind
Blank
3,000
gp
42-44 Moment
of Prescience
3,000
gp
45-48 Telekinetic
Sphere
3,000
gp
49-51 Irresistible
Dance
3,000
gp
52-54 Planar
Binding, Greater
3,000
gp
55-57 Polar
Ray
3,000
gp
58-60 Polymorph
Any Object
3,000
gp
61-63 Power
Word Stun
3,000
gp
64-66 Prismatic
Wall
3,000
gp
67-70 Protection
from Spells
3,500
gp
71-73 Prying
Eyes, Greater
3,000
gp
74-76 Scintillating
Pattern
3,000
gp
77-78 Screen 3,000
gp
79-81 Shadow
Evocation, Greater
3,000
gp
82-84 Shout,
Greater
3,000
gp
85-87 Summon
Monster VIII
3,000
gp
88-90 Sunburst 3,000
gp
91 Symbol
of Death
8,000
gp
92 Symbol
of Insanity
8,000
gp
93-94 Sympathy 4,500
gp
95-98 Temporal
Stasis
3,500
gp
99-100 Trap
the Soul
13,000
gp1
1 Assumes
a creature of 10 HD or less.

9th-Level
Arcane Spell

d% Spell Market
Price
01-03 Astral
Projection
4,870
gp
04-07 Crushing
Hand
3,825
gp
08-12 Dominate
Monster
3,825
gp
13-16 Energy
Drain
3,825
gp
17-21 Etherealness 3,825
gp
22-25 Foresight 3,825
gp
26-31 Freedom 3,825
gp
32-36 Gate 8,825
gp
37-40 Hold
Monster, Mass
3,825
gp
41-44 Imprisonment 3,825
gp
45-49 Meteor
Swarm
3,825
gp
50-53 Mage’s
Disjunction
3,825
gp
54-58 Power
Word Kill
3,825
gp
59-62 Prismatic
Sphere
3,825
gp
63-66 Refuge 3,825
gp
67-70 Shades 3,825
gp
71-76 Shapechange 3,825
gp
77-79 Soul
Bind
3,825
gp
80-83 Summon
Monster IX
3,825
gp
84-86 Teleportation
Circle
4,825
gp
87-91 Time
Stop

3,825
gp
92-95 Wail
of the Banshee
3,825
gp
96-99 Weird
3,825
gp
100 Wish 28,825
gp1
1 Assumes
no material component cost in excess of 10,000 gp and no XP cost in excess
of 5,000 XP.

Divine

Spell Scrolls

 

0-Level
Divine Spells
d% Spell Market Price
01-07 Create
Water
12 gp
5 sp
08-14 Cure
Minor Wounds
12 gp
5 sp
15-22 Detect
Magic
12 gp
5 sp
23-29 Detect
Poison
12 gp
5 sp
30-36 Flare 12 gp
5 sp
37-43 Guidance 12 gp
5 sp
44-50 Inflict
Minor Wounds
12 gp
5 sp
51-57 Know
Direction
12 gp
5 sp
58-65 Light 12 gp
5 sp
66-72 Mending 12 gp
5 sp
73-79 Purify
Food and Drink
12 gp
5 sp
80-86 Read
Magic
12 gp
5 sp
87-93 Resistance
12 gp
5 sp
94-100 Virtue 12 gp
5 sp
1st-Level
Divine Spells
d% Spell Market
Price
01 Alarm 100 gp
02-03 Bane 25 gp
04-06 Bless 25 gp
07-09 Bless
Water
50 gp
10 Bless
Weapon
100 gp
11-12 calm
animals
25 gp
13-14 Cause
Fear
25 gp
15-16 Charm
animal
25 gp
17-19
Command 25 gp
20-21 Comprehend
Languages
25 gp
22-26 Cure
Light Wounds
25 gp
27-28 Curse
Water
50 gp
29-30 Deathwatch 25 gp
31-32 Detect
animals or plants
25 gp
33-35 Detect Chaos/Evil/Good/Law 25 gp
36-37 Detect
snares and pits
25 gp
38-39 Detect
Undead
25 gp
40-41 Divine
Favor
25 gp
42-43 Doom 25 gp
44-48 Endure
Elements
25 gp
49-50 Entangle 25 gp
51-52
Entropic
Shield
25 gp
53-54 Faerie
fire
25 gp
55-56 Goodberry 25 gp
57-58 Hide
from animals
25 gp
59-60
Hide
from Undead
25
gp
61-62 Inflict
Light Wounds
25 gp
63-64 Jump 25 gp
65-66 Longstrider 25 gp
67-68 Magic
fang
25 gp
69-72 Magic
Stone
25 gp
73-74
Magic
Weapon
25 gp
75-78 Obscuring
Mist
25 gp
79-80 Pass
without trace
25 gp
81-82 Produce
flame
25 gp
83-86 Protection
from Chaos/Evil/Good/Law
25 gp
87-88 Remove
Fear
25 gp
89-90 Sanctuary 25 gp
91-92 Shield
of Faith
25 gp
93-94 Shillelagh 25 gp
95-96 Speak
with animals
25 gp
97-98 Summon
Monster I
25 gp
99-100 Summon
nature’s ally I
25 gp
2nd-Level
Divine Spells
d% Spell Market
Price
01 Animal
messenger
150 gp
02 Animal
trance
150 gp
03-04 Augury 175 gp
05-06 Barkskin 150 gp
07-09 Bear’s
Endurance
150 gp
10-12 Concentration 150 gp
13-14 Calm
Emotions
150 gp
15-17 Cat’s
grace
150 gp
18 Chill
metal
150 gp
19-20 Consecrate 200 gp
21-24 Cure
Moderate Wounds
150 gp
25-26 Darkness 150 gp
27 Death
Knell
150 gp
28-30 Delay
Poison
150 gp
31-32 Desecrate 200 gp
33-35 Eagle’s Splendor 150 gp
36-37 Enthrall 150 gp
38-39 Find
Traps
150 gp
40 Fire
trap
175 gp
41-42 Flame
blade
150
gp
43-44 Flaming
sphere
150 gp
45-46 Fog
cloud
150 gp
47 Gentle
Repose
150 gp
48 Gust
of wind
150 gp
49 Heat
metal
150 gp
50-51 Hold
animal
150 gp
52-54 Hold
Person
150 gp
55-56 Inflict
Moderate Wounds
150 gp
57-58 Make
Whole
150 gp
59-61 Owl’s
Wisdom
150 gp
62 Reduce
animal
150 gp
63-64 Remove
Paralysis
150 gp
65-67 Resist
Energy
150 gp
68-70 Restoration,
Lesser
150 gp
71-72 Shatter 150 gp
73-74 Shield
Other
150 gp
75-76 Silence 150 gp
77 Snare 150 gp
78 Soften
earth and stone
150 gp
79-80
Sound
Burst
150 gp
81 Speak
with plants
150 gp
82-83 Spider
Climb
150 gp
84-85 Spiritual
Weapon
150 gp
86 Status 150 gp
87-88 Summon
Monster II
150 gp
89-90 Summon
nature’s ally II
150 gp
91-92 Summon
swarm
150 gp
93 Tree
shape
150 gp
94-95 Undetectable
Alignment
150 gp
96-97 Warp
wood
150 gp
98 Wood
shape
150 gp
99-100 Zone
of Truth
150 gp
3rd-Level
Divine Spells
d% Spell Market
Price
01-02 Animate
Dead
625 gp
03-04 Bestow
Curse
375 gp
05-06 Blindness/Deafness 375 gp
07-08 Call
lightning
375 gp
09-10 Contagion 375 gp
11-12 Continual
Flame
425 gp
13-14 Create
Food and Water
375 gp
15-18 Cure
Serious Wounds
375 gp
19 Darkvision 375 gp
20-21 Daylight 375 gp
22-23 Deeper
Darkness
375 gp
24-25 Diminish
plants
375 gp
26-27 Dispel
Magic
375 gp
28-29 Dominate
animal
375 gp
30-31 Glyph
of Warding
575 gp
32 Heal
mount
375 gp
33-34 Helping
Hand
375 gp
35-36 Inflict
Serious Wounds
375 gp
37-38 Invisibility
Purge

375 gp
39-40 Locate
Object
375 gp
41-46 Magic
Circle against Chaos/Evil/Good/Law
375 gp
47-48 Magic
fang, greater
375 gp
49-50 Magic
Vestment
375 gp
51-52 Meld
into Stone
375 gp
53-55 Neutralize
poison
375 gp
56-57 Obscure
Object
375 gp
58-59 Plant
growth
375 gp
60-62 Prayer 375 gp
63-64 Protection
from Energy
375 gp
65-66 Quench 375 gp
67-69 Remove
Blindness/Deafness
375 gp
70-71 Remove
Curse
375 gp
72-73 Remove
Disease
375 gp
74-76 Searing
Light
375 gp
77-78 Sleet
storm
375 gp
79-80 Snare 375 gp
81-83 Speak
with Dead
375 gp
84-85 Speak
with plants
375 gp
86-87 Spike
growth
375 gp
88-89 Stone
Shape
375 gp
90-91
Summon
Monster III

375 gp
92-93 Summon
nature’s ally III
375 gp
94-96 Water
Breathing
375 gp
97-98 Water
Walk
375 gp
99-100 Wind
Wall
375 gp
4th-Level
Divine Spells
d% Spell Market
Price
01-05 Air
Walk
700 gp
06-07 Antiplant
shell
700 gp
08-09 Blight 700 gp
10-11 Break
enchantment
700 gp
12-13 Command
plants
700 gp
14-15 Control
Water
700 gp
16-21 Cure
Critical Wounds
700 gp
22-26 Death
Ward
700 gp
27-31 Dimensional
Anchor
700 gp
32-34 Discern
Lies
700 gp
35-37 Dismissal 700 gp
38-39 Divination 725 gp
40-42 Divine
Power
700 gp
43-47 Freedom
of Movement
700 gp
48-49 Giant
Vermin
700 gp
50-51 Holy
sword

700 gp
52-54 Imbue
with Spell Ability
700 gp
55-57 Inflict
Critical Wounds
700 gp
58-60 Magic
Weapon, Greater
700 gp
61-62 Nondetection 750 gp
63-64 Planar
Ally, Lesser
1,200
gp
65-67 Poison 700 gp
68-69 Reincarnate 700 gp
70-71 Repel
Vermin
700 gp
72-76 Restoration 800 gp
77-78 Rusting
grasp
700 gp
79-81 Sending 700 gp
82-85 Spell
Immunity
700 gp
86-87 Spike
stones
700 gp
88-90 Summon
Monster IV
700 gp
91-93 Summon
nature’s ally IV
700 gp
94-98 Tongues 700 gp
99-100 Tree
stride
700
gp
5th-Level
Divine Spells
d% Spell Market
Price
01-03 Animal
growth
1,125
gp
04-05 Atonement 3,625
gp
06 Awaken 2,375
gp
07-09 Baleful
polymorph
1,125
gp
10-13 Break
Enchantment
1,125
gp
14-16 Call
lightning storm
1,125
gp
17-20 Command,
Greater
1,125
gp
21 Commune 1,625
gp
22 Commune
with nature
1,125
gp
23-24 Control
winds
1,125
gp
25-30 Cure
Light Wounds, Mass
1,125
gp
31-34 Dispel Chaos/Evil/Good/Law 1,125
gp
35-38 Disrupting
Weapon
1,125
gp
39-41 Flame
Strike
1,125
gp
42-43 Hallow 6,125
gp1
44-46 Ice
storm
1,125
gp
47-49 Inflict
Light Wounds, Mass
1,125
gp
50-52 Insect
Plague

1,125
gp
53 Mark
of Justice
1,125
gp
54-56 Plane
Shift
1,125
gp
57-58 Raise
Dead
6,125
gp
59-61 Righteous
Might
1,125
gp
62-63 Scrying 1,125
gp
64-66 Slay
Living
1,125
gp
67-69 Spell
Resistance
1,125
gp
70-71 Stoneskin 1,375
gp
72-74 Summon
Monster V
1,125
gp
75-77 Summon
nature’s ally V
1,125
gp
78 Symbol
of Pain
2,125
gp
79 Symbol
of Sleep
2,125
gp
80-82 Transmute
mud to rock
1,125
gp
83-85 Transmute
rock to mud
1,125
gp
86-89 True
Seeing
1,375
gp
90-91 Unhallow 1 6,125
gp
92-94 Wall
of fire
1,125
gp
95-97 Wall
of Stone
1,125
gp
98-100 Wall
of thorns
1,125
gp
1 Allows
for a spell of up to 4th level to be tied to the hallowed or unhallowed
area.
6th-Level
Divine Spells
d% Spell
Market
Price
01-03 Animate
Objects
1,650
gp
04-06 Antilife
Shell
1,650
gp
07-09 Banishment 1,650
gp
10-13 Bear’s
Endurance, Mass
1,650
gp
14-16 Blade
Barrier
1,650
gp
17-20 Bull’s
Strength, Mass
1,650
gp
21-24 Cat’s
grace, Mass
1,650
gp
25 Create
Undead
1,650
gp
26-29 Cure
Moderate Wounds, Mass
1,650
gp
30-33 Dispel
Magic, Greater
1,650
gp
34-37 Eagle’s
Splendor, Mass
1,650
gp
38-40 Find
the Path
1,650
gp
41-43 Fire
seeds
1,650
gp
44 Forbiddance 4,650
gp1
45 Geas/Quest 1,650
gp
46 Glyph
of Warding, Greater
1,650
gp
47-49 Harm 1,650
gp
50-52 Heal
1,650
gp
53-55 Heroes’
Feast
1,650
gp
56-58 Inflict
Moderate Wounds, Mass
1,650
gp
59-61 Ironwood 1,650
gp
62 Liveoak 1,650
gp
63-65 Move
earth
1,650
gp
66-69 Owl’s
Wisdom, Mass
1,650
gp
70-71 Planar
Ally
2,400
gp
72-74 Repel
wood
1,650
gp
75-77 Spellstaff 1,650
gp
78-80 Stone
Tell
1,650
gp
81-83 Summon
Monster VI
1,650
gp
84-86 Summon
Nature’s ally VI
1,650
gp
87 Symbol
of Fear
2,650
gp
88 Symbol
of Persuasion
6,650
gp
89-91 Transport
via plants
1,650
gp
92-94 Undeath
to Death
2,150
gp
95-97 Wind
Walk
1,650
gp
98-100 Word
of Recall
1,650
gp
1 Assumes
an area equivalent to one 60-foot cube.
7th-Level
Divine Spells
d% Spell
Market
Price
01-05 Animate
plants
2,275
gp
06-09 Blasphemy 2,275
gp
10-14 Changestaff 2,275
gp
15-16 Control
Weather
2,275
gp
17-21 Creeping
doom
2,275
gp
22-27 Cure
Serious Wounds, Mass
2,275
gp
28-32 Destruction 2,275
gp
33-36 Dictum 2,275
gp
37-41 Ethereal
Jaunt
2,275
gp
42-45 Holy
Word
2,275
gp
46-50 Inflict
Serious Wounds, Mass

2,275
gp
51-55 Refuge 3,775
gp
56-60 Regenerate 2,275
gp
61-65 Repulsion 2,275
gp
66-69 Restoration,
Greater
4,775
gp
70-71 Resurrection 12,275
gp
72-76 Scrying,
Greater
2,275
gp
77-81 Summon
Monster VII
2,275
gp
82-85 Summon
Nature’s ally VII
2,275
gp
86-90 Sunbeam 2,275 gp
91 Symbol
of Stunning
7,275
gp
92 Symbol
of Weakness
7,275
gp
93-97 Transmute
Metal to Wood
2,275
gp
98-100 Word
of Chaos
2,275
gp
8th-Level
Divine Spells
d% Spell Market
Price
01-04 Animal
shapes
3,000
gp
05-10 Antimagic
Field
3,000
gp
11-13 Cloak
of Chaos
3,000
gp
14-17 Control
plants
3,000
gp
18-20 Create
Greater Undead
3,600
gp
21-27 Cure
Critical Wounds, Mass
3,000
gp
28-32 Dimensional
Lock
3,000
gp
33-36 Discern
Location
3,000
gp
37-41 Earthquake 3,000
gp
42-45 Finger
of death
3,000
gp
46-49 Fire
Storm
3,000
gp
50-52 Holy
Aura

3,000
gp
53-56 Inflict
Critical Wounds, Mass
3,000
gp
57-60 Planar
Ally, Greater
5,500
gp
61-65
Repel
metal or stone
3,000
gp
66-69 Reverse
gravity
3,000
gp
70-72 Shield
of Law
3,000
gp
73-76 Spell
Immunity, Greater
3,000
gp
77-80 Summon
Monster VIII
3,000
gp
81-84 Summon
Nature’s ally VIII
3,000
gp
85-89 Sunburst 3,000
gp
90-91 Symbol
of Death
8,000
gp
92-93
Symbol
of Insanity
8,000
gp
94-96 Unholy
Aura
3,000
gp
97-100 Whirlwind 3,000
gp
9th-Level
Divine Spells
d% Spell Market
Price
01-04 Antipathy 3,825
gp
05-07 Astral
Projection
4,870
gp
08-13 Elemental
Swarm
3,825
gp
14-19 Energy
Drain
3,825
gp
20-25 Etherealness 3,825
gp
26-31 Foresight 3,825
gp
32-37 Gate 8,825
gp
38-46 Heal,
Mass
3,825
gp
47-53 Implosion
3,825
gp
54-55 Miracle 1 28,825
gp
56-61 Regenerate 3,825
gp
62-66 Shambler 3,825
gp
67-72 Shapechange 3,825
gp
73-77 Soul
Bind
3,825
gp
78-83 Storm
of Vengeance
3,825
gp
84-89 Summon
Monster IX
3,825
gp
90-95 Summon
nature’s ally IX
3,825
gp
96-99 Sympathy 5,325
gp
100 True
Resurrection
28,825
gp
1 Assumes
powerful request but no expensive material components in excess of 100 gp
and no additional XP cost.

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