Altamaha-Ha

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Altamaha-HaOrginally posted on Cryptidz.wikia.com

Skills: The Altamaha-Ha gets a +8 Racial bonus on Swim checks and may always take 10 on a Swim check even if endangered or distracted. It may use the run action while swimming as long as it moves in a straight line.

Hold Breath (Ex): The Altamaha-Ha may hold it's Breath a number of rounds equal to 6 times it's Constitution Score before it risks drowning.

Originally Posted by bhu of the Wizards Community forums.
On this Thread

The local Tama Indian tribe has legends of a giant creature inhabiting the waters of and near the Altamaha River.

The Altamaha-ha is an aquatic creature inhabiting the myriad network of small streams and abandoned rice fields near the mouth of the Altamaha River in southeastern America.

The Altamaha-ha is said to traverse the river and streams . The Altamaha-ha may be an oceanic and engages in reproductive spawning in the fresh waters in and around the Altamaha River.

Altamaha-Ha
Large animal (Aquatic)
Hit Dice 6d8+18 (45 hp)
Initiative +6
Speed Swim 40 ft. (8 squares)
Armor Class 16 (-1 Size, +2 Dexterity, +5 Natural), touch 11, flat-footed 14
Base Attack/Grapple +4/+12
Attack Bite +8 melee (1d8+4)
Full Attack Bite +8 melee (1d8+4)
Space/Reach 10 ft./5 ft.
Special Attacks -
Special Qualities Hold Breath, Low Light Vision
Saves Fort +8, Ref +7, Will +3
Abilities Strength 19, Dexterity 15, Constitution 17, Intelligence 2, Wisdom 12, Charisma 6
Skills Listen +9, Spot +9, Swim +15
Feats Alertness, Endurance, Improved Initiative
Environment Warm Aquatic
Organization Solitary, Pair, or Family (3-6)
Challenge Rating 2
Treasure None
Alignment Always Neutral
Advancement 7-10 HD (Large), 11-15 HD (Huge), 16-20 HD (Gargantuan)
Level Adjustment ----

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