|To Celtic Monsters||To Main Bestiary|
This content is from the Paizo Core Rules.
Source: Pathfinder d20pfsrd.com
|Brownie CR 1|
N Tiny fey
Init +8; Senses Low-Light Vision; Perception +8
|AC 17, touch 17,
flat-footed 12 (+4 Dexterity, +1 Dodge, +2 size)
hp 4 (1d6+1)
Fort +1, Ref +6, Will +4; +2 vs. illusions
DR 5/cold iron; SR 12
|Speed 20 ft.
Melee short sword +6 (1d22/1920), or shortbow +5 ranged (1d4-1/x3)
Space 21/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 7th; Concentration +10)
|Strength 7, Dexterity 18, Constitution
12, Intelligence 14, Wisdom 15, Charisma 17
Base Atk +0; CMB +2; CMD 11
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +8 (+4 Jump), Bluff +7, Craft (any one) +6, Escape Artist +8, Handle Animal +4, Perception +8, Sense Motive +6, Stealth +16 (+20 in forest); Racial Modifiers +2 Perception, +4 Stealth in forests
Languages Common, Elven, Gnome, Sylvan +7*,
forests or plains
Organization solitary, gang (25), or band (712)
to a human, this large-headed creature has an almost manically friendly look
on its expressive face.
Brownies are good-natured, helpful fey who live in communities, sometimes among humans. Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches and within the crawlspaces of farmhouses. With a greenish cast to their skin they are often attired in very raggedly dressed in brown clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools., However they keep their armor and small bucklers on hand for emergencies. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms.
Brownies stand barely 2 feet tall and weigh 20 pounds.
When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, only harassing creatures to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades the final trick, using them only in the direst of consequences.
During the day, they hide away in places humans seldom go. Brownies tend to be nocturnal they come out at night and do the work that has been left undone by the servants. They make themselves responsible for the farm or house in which they live; reap, mow, thresh, herd the sheep, prevent the hens from laying away, run errands and give good counsel at need. A brownie will often become personally attached to one member of the family.
Honest to a fault, brownies take freely, but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmers orchard, but will harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and tend to avoid farms with dogs.
A 5th-level neutral spellcaster with the Improved Familiar feat can gain a brownie as a familiar.
Brownies fight to defend
themselves and their adopted community. With their keen senses, they are seldom
surprised. They are masters of hiding, and often attack by surprise. A family
of brownies typically uses confusion first to disorient their foes, followed
by mirror image for defense. If the
confusions took well, brownies hang back and pepper their foes with arrows.
15: Copyright Notice - Bestiary 2 Pathfinder Roleplaying Game Bestiary 2, ©
2010, Paizo Publishing, LLC; Authors Wolfgang
Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock,
Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary,
Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based
on material by Jonathan Tweet, Monte Cook, and Skip Williams.
A brownie character exchanges
its 1 HD of fey for its first class level. Brownie characters possess the following
*-2 Strength, +8 Dexterity,
+2 Constitution, +4 Intelligence, +6 Wisdom, +6 Charisma.
*Small size. +1 bonus to
Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty
on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
*A brownie's base land
speed is 30 feet.
*Skills: Brownies have
a +8 racial bonus on Listen, Search, and Spot checks. Brownies enjoy a +2 resistance
bonus to all saves. *They also have a +4 racial bonus to Bluff checks when creating
a diversion to Hide.
*+2 resistance bonus to
*Special Attacks (see
above): Spell-like abilities.
*Special Qualities (see
above): Evasion, uncanny dodge.
*Automatic Languages: Common. Bonus
Languages: , Dwarven, Elven, Gnome.
*Favored Class: Rogue.
*Level adjustment +3.
|To Celtic Monsters||To Main Bestiary|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.