Cheetah

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A cheetah on the S-28 at Lower Sabie, Kruger National Park (South Africa) 13 August 2008 Mukul2u

A cheetah on the S-28 at Lower Sabie, Kruger National Park (South Africa) 13 August 2008 Mukul2u

Cheetah
Medium animal
Hit Dice 3d8+6 (19 hp)
Initiative +4
Speed 50 ft. (10 squares)
Armor Class 15 (+4 Dexterity, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple +2/+5
Attack Bite +6 melee
Full Attack Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1)
Space/Reach 5 ft./5 ft.
Special Attacks Trip
Special Qualities Low-Light Vision, Scent, sprint
Saves Fort +5, Ref +7, Will +2
Abilities Strength 16, Dexterity 19, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6
Skills Hide +6, Listen +4, Move Silently +6, Spot +4
Feats Alertness, Weapon Finesse
Environment Warm plains
Organization Solitary, pair, or family (3–5)
Challenge Rating 2
Advancement 4–5 HD (Medium)
Level Adjustment

Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.

Combat

Cheetahs make sudden sprints to bring down prey.

Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.

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