Crocodile Giant

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Crocodile GiantThese huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.

Giant crocodile
Huge animal
Hit Dice 7d8+28 (59 hp)
Initiative +1
Speed 20 ft. (4 squares), Swim 30 ft.
Armor Class 16 (-2 size, +1 Dexterity, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple +5/+21
Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach 15 ft./10 ft.
Special Attacks Improved grab
Special Qualities Hold breath, Low-Light Vision
Saves Fort +9, Ref +6, Will +3
Abilities Strength 27, Dexterity 12, Constitution 19, Intelligence 1, Wisdom 12, Charisma 2
Skills Hide +1*, Listen +5, Spot +5, Swim +16
Feats Alertness, Endurance, Skill Focus (Hide)
Environment Warm marshes
Organization Solitary or colony (6-11)
Challenge Rating 4
Advancement 8-14 HD (Huge)
Level Adjustment -

Combat

Aquatic Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex) To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus Crocodiles gain a +12 species bonus on Hide checks when submerged.

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To African Monsters To Fertile Crescent Monsters To Egyptian Monsters To Main Bestiary
To South American Monsters      

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