Demon Balor

To Main Bestiary

_______________________________________________

Demon Balor

  2009, Paizo Publishing, LLC Credit Ben Wootten Source David Eitelbach & Hank Woon. (July 6, 2009). Snagged from the Vault: Pathfinder RPG Bestiary, Paizo Blog. Print Source Paizo Staff. (2009). Pathfinder Bestiary, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
This is a copyrighted image that has been released by Paizo Publishing, LLC as part of their Community Use Package.

The copyright for it is owned by Paizo Publishing, LLC and is used with permission under their Community Use Policy. Other uses of this image, may be copyright infringement.

For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

The balor is among the most powerful types of tanar'ri. Of all the inhabitants of the Abyss, they are second in power only to the Abyssal Lords, acting as the generals of their demonic armies.

A dark aura of power surrounds this towering humanoid with huge bat wings. Lurid flames dance over its skin. In one of its massive clawed hands, this creature bears a sword that looks sharp enough to cut even to the soul. In its other hand, it bears a whip licked by tongues of fire.

Balors stand among the greatest and most terrible of the underworld creatures. They rule as generals over demonic armies. They are the masterminds of schemes to seize power and destroy the innocent. Even among their own kind, balors are feared, as they motivate their kindred to spread terror and misery.

A balor stands about 12 feet tall. Its skin is usually dark red. It weighs about 4,500 pounds.

Horrors Teaser #5: The Balor and the Asakku By John Harris, William Church, and
Serge. W. Desir, Jr.,

Full netbook can be found on the following website

Dicefreaks d20 Community

Balor (CR 20)

CE Large outsider (Chaotic, Evil, Extraplanar, Mazza'im)
Init +11; Senses Darkvision 60 ft., true seeing, Perception +41
Languages Abyssal, Celestial, Draconic, telepathy 100 ft.

DEFENSE

AC 35 (+7 Dexterity, +19 natural, -1 size), touch 16, flat-footed 28
hp 290 (20d8 +200); death throes; DR 15/cold iron and good
Immune fire, poison
Resist acid, cold, electricity 10; SR 28
Fort +22, Ref +19, Will +19

OFFENSE

Speed 40 ft. (8 squares), Fly 90 ft. (good)
Melee +1 vorpal bastard sword +30/+25/+20/+15 melee (2d8 + 13/19-20) and +1 flaming Whip +30/+25/+20 melee (1d4 + 6 plus 1d6 fire plus entangle) and 2 wings +29 melee (2d6 + 6) and gore +29 melee (3d8 + 6 and disease) or;
Melee 2 slams +31 melee (3d8 + 12) and 2 wings +29 melee (2d6 + 6) and gore +29 melee (3d8 + 6 and disease)
Melee +31 touch
Ranged +26 touch
Space 10 ft.; Reach 20 ft.
Base Atk +20; CMB +33
Atk Options entangle, Great Cleave, Greater Two-Weapon
Fighting, Power Attack
Special Actions disease, flaming body, summon demons

Spell-like Abilities (CL 20th)

At will -blasphemy (DC 25), deeper darkness, desecrate, detect good, detect law, dominate monster (DC 27), fear (DC 22), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 25), power word stun, pyrotechnics, read magic, symbol (all) (DC 27), telekinesis (DC 23), unhallow, unholy aura (DC 26), unholy blight (DC 22), wall of fire (DC 22).

1/day -fire storm (DC 25), Implosion (DC 27).

STATISTICS

Abilities Strength 35, Dexterity 25, Constitution 31, Intelligence 24, Wisdom 24, Charisma 26
SQ death throes, innate weaponry
Feats Cleave, Great Cleave, Greater Two-Weapon Fighting, Improved Initiative, Improved Natural Attack (slam), Improved Two-Weapon Fighting, Multiattack, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting
Skills Acrobatics +20, Bluff +34, Climb +25, Diplomacy +34, Fly +34, Intimidate +34, Knowledge (Arcana, planes, religion) +33, Knowledge (Geography) +17, Linguistics +17, Perception +38, Sense Motive +33, Spellcraft +33, Stealth +23, Survival +33, Use Magic Device +31

ECOLOGY

Organization Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)
Environment The 666 Torments of The Abyss
Advancement 21-39 HD (Large), 40-60 HD (Huge)
Treasure Standard coins; double goods; standard items,
plus +1 vorpal greatsword and +1 flaming Whip

SPECIAL ABILITIES

Death Throes (Ex): When killed, a balor explodes in a blinding flash of light that deals 5 points of damage per HD (100 points for an average balor) to anything within 5 feet per HD (100 feet for an average balor) (Reflex DC 30 half). A balor's death throes appear different depending on whether the death involved is permanent or temporary, and each balor's death throes are individually distinctive although this has no mechanical effect. This explosion automatically destroys any weapons the balor is holding. The save DC is Constitution-based.

Disease (Su): A target gored by a balor must make a Fort save DC 30 or else catch demon fever. The save DC is Constitution-based.

Entangle (Ex): A balor's +1 flaming Whip entangles foes much like an attack with a net. The Whip has 20 hit points and needs no folding. If it hits, the target and the balor immediately make opposed Strength checks; if the balor wins, it drags the target against its flaming body (see below). The target remains anchored against the balor's body until it escapes the Whip.

Flaming Body (Su): The body of a balor is wreathed in flame. Anyone grappling a balor takes 6d6 points of fire damage each round. This flame never deals damage to the balor, even those who are not immune to fire.

Innate Weaponry (Su): A balor can reform or recall its weapons to its hand as a free action. If the balor and the weapons are separated across planar boundaries, the weapons fade.

Skills: Balors have a +8 racial bonus on Perception checks.

Summon Demons (Sp): Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.

BALOR LORE

Originally Posted by

Dracomortis of the Wizards Community forums.

On this thread

Characters with ranks in Knowledge (the Planes) can learn more about balors. When a character makes a successful skill check, the following lore is revealed, including the information from the lower DCs.

Knowledge (the Planes)

DC

Result

15

This huge, winged humanoid is a balor, a demon that serves as a general in Abyssal armies. This result reveals all outsider and tanar’ri traits.

20

Balors are scheming masterminds, often plotting to overthrow and dominate others, even amongst their own kin. They also delight in destroying the innocent.

25

A balor’s body is wreathed in intense flames, damaging those who attempt to grapple with it; in combat, it often uses its Whip to entangle foes and drag them straight into the flame.

30

When a balor is slain, its body explodes in a brilliant flash of light that destroys everything in a 100-foot radius, including the balor’s own weapons: a +1 vorpal longsword and a +1 flaming Whip.

_______________________________________________

To Main Bestiary

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.