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of Zeus and Persephone queen of shadow demons and bringer of nightmares and madness she claims rulership over
the shadow demons, and is rumoured to
a lover ofdemon prince Graz'zt. A spectral underworld demon who is issued forth from the underworld to terrify
Melinoe appears as a woman with six-fingers, one side of her body is ink-black and the other bone-white. As befits her subjects, Melinoe can become incorporeal at will. She is often seen wielding two daggers. Melinoe's symbol is a jet black dagger.
She rules the abyssal layer known as Shaddonon a realm of dark forests and eternal twilight, where shadow demons originate. Melinoe has given her subjects free rein to do as they please but with only one edict: to spy and gather as much information throughout the planes as possible. Melinoe uses the intelligence gathered by her subjects for personal gain and to barter for wealth, favors, and souls. Otherwise, the demoness is uninterested in the power struggles common in the Abyss between other demon lords.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
On this Thread
|Large outsider (Chaotic, Cosmic, Evil, Maleidolon)|
|Hit Dice||45d8 + 405 (765 hp)|
|Speed||80 ft., Fly 80 ft. (perfect)|
|Armor Class||49 (+10 deflection, +12 Dexterity, +8 insight, +10 natural, -1 size), touch 39, flat-footed 29|
|Attack||Blade +52 melee touch (2d6 + 8 /17-20/x2 and 1 negative level)|
|Full Attack||2 blades +52/+47/+42/+37 melee touch (2d6 + 8 /17-20/x2 and 1 negative level) and 2 wings +50 melee touch (1d8 + 4)|
|Space/Reach||10 ft. /10 ft.|
|Special Attacks||Blinding strike, mysteries, sneak attack +11d6, spell-like abilities, vile strike|
|Special Qualities||Damage reduction 30/epic and good, darkness enhancement, Darkvision, evasion, fast healing 10, immune to poison, acid, cold, electricity and fire, quasicorporeal, Spell Resistance 41, telepathy 1000 ft.|
|Saves||Fort +33, Ref +42, Will +32|
|Abilities||Strength 26, Dexterity 34, Constitution 29, Intelligence 27, Wisdom 27, Charisma 30|
|Skills||Bluff +58, Concentration +57, Diplomacy +46, Gather Information +64, Hide +60, Intimidate +64, Knowledge (arcana) +56, Knowledge (history) +56, Knowledge (local) +56, Knowledge (the planes) +56, Knowledge (religion) +32, Listen +56, move silently +60, Search +32, Sense Motive +56, Spellcraft +62, Spot +56, Use Magic Device +34|
|Feats||Bounding Assault, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Flyby Attack, Improved Critical (blade), Improved Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility, Rapid Blitz, Spring Attack, Weapon Finesse|
|Epic Feats||Epic Reflexes, Superior Initiative|
Blinding Strike: A creature hit by both of Melinoe's blades in a single round must make a Fortitude save (DC 42) or be blinded for 1d6 rounds.
Mysteries: Melinoe uses mysteries as a 45th level shadowcaster.
At will (Su): arrow of dusk, black candle, caul of shadow, liquid night, mystic reflections, shadow hood (DC 42), sight obscured, umbral hand (DC 42)
3/day (Su): black fire (DC 42), carpet of shadow, clinging darkness (DC 42), congress of shadows (DC 42), flicker, voice of shadow (DC 42)
2/day (Su): dancing shadows
2/day (Sp): echo spell, flood of shadow, shadow evocation (DC 21), shadows fade, step into shadow, warp spell
1/day army of shadow, consume essence (DC 26), dark soul (DC 26), prison of night (DC 24), shadow plague (DC 25), soul puppet (DC 27), summon umbral servant, tomb of night (DC 25)
Spell-like Abilities: Always active detect good, detect law, detect thoughts, tongues (DC 22);
at will- Damning Darkness, Darkbolt, disintegrate (DC 26), ghostform, greater dispel magic, dream, fear (DC 24), greater invisibility, major image (DC 23), mirage arcana (DC 25), mirror image, phantasmal killer (DC 24), shapechange, suggestion (DC 22), telekinesis (DC 25), greater teleport, unhallow, unholy blight (DC 24), Utterdark, veil Caster level 33rd
Vile Strike: All damage dealt by Melinoe is vile damage.
Darkness Enhancement: In areas of dim lighting (candlelight, moonlight or less), Melinoe gains a +15 bonus to attacks, damage, saves, Spell Resistance and armor class.
Quasicorporeal: Weapons and natural attacks have a 20% miss chance when striking Melinoe. ghost touch weapons have no miss chance. By making a Concentration check (DC 25), Melinoe can pass through a solid object such as a wall as if she were completely incorporeal. The Concentration check must be made every round she is within the object. Failure on a Concentration check while within a solid object deals 10d6 points of damage. Taking damage while within a solid object requires a Concentration check (DC 25 + damage dealt) to maintain or regain Concentration.
Melinoe's own attacks are considered touch attacks.
Possessions: Melinoe can form two blades of darkness from her being. These function as +6 enervating longswords.
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