|To Fertile Crescent Monsters||To Medieval Monsters|
Feodor Chaliapin as Mephisto. 1915
Mephistopheles is best known for his assocation with Doctor Faust a scholar who wagered his soul against this devil.
The Gates of Hell (Dice Freaks)
of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Dicefreaks d20 Community
Mephistopheles Lord of the Eighth
Arch-Duke of Cania
Wizard 10/Loremaster 20/Archmage 5
Large outsider (Abomination, Evil, Extraplanar, Lawful)
|A stylized, diabolical dark-blue head encased in a silver diamond on an inverted black triangle.|
|16 (19 in Cania)|
|53d8 + 25d4 + 1,056 (1,620 hp)|
|+17 (+13 Dexterity, +4 Improved Initiative)|
|120 ft, Fly 250 ft. (perfect)|
|79 (+13 Dexterity, +34 natural, +13 deflection, +9 profane, +1 Dodge, -1 size), touch 45, flatfooted 66|
Soul +89 melee (2d6+26 plus 2d6 unholy plus 3d6 elemental/x3 plus 9d6 elemental
and 3 negative|
levels); or claw +81 melee (4d6+12); or wing +81 melee (2d6+6); or spell +82 melee touch or +83 ranged touch
|Cold Soul +89/+84/+79/+74 melee (2d6+26 plus 2d6 unholy plus 3d6 elemental /x3 plus 9d6 elemental and 3 negative levels); or 2 claws +81 melee (4d6+12) and 2 wings +76 melee (2d6+6); or spell +82 melee touch or +83 ranged touch|
|10 ft. /10 ft.|
|Aura of Hell, call devils, Cold Shoulder, Hells Fire, Might of Hell, Soul Freeze, spell-like abilities, spells, Spiritual Desolation|
|Abomination traits, Blindsight 500 ft., Damage reduction 40/anarchic, epic, good and silver, Diabolical Decree, Diabolical Empowerment, Diabolical Prowess, divine immunities, Dread Secret, greater lore, high arcana (arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping, spell power), immunity to fire and poison, Infernal Pact, Lord of the Nine, lore, regeneration 24, resistance to acid 40 and cold 40, secrets (applicable knowledge, dodge trick, secret knowledge of avoidance, secret of inner strength, the lore of true stamina), Spell Resistance 79, Stoic Spellcaster, telepathy 1,000 ft., true lore|
|Fort +59, Ref +60, Will +57|
|Strength 34, Dexterity 36, Constitution 35, Intelligence 53, Wisdom 30, Charisma 36|
Appraise +97 (+107 alchemical items), Balance +41, Bluff +89, Climb +37, Concentration +108, Craft (alchemy) +117, Craft (bookbinding) +77, Craft (calligraphy) +77, Decipher Script +117, Diplomacy +95, Disguise +13 (+21 when acting in character) Escape Artist +43, Gather Information +84, Hide +42, Intimidate +107, Jump +41, Knowledge (arcana) +127, Knowledge (geography) +90, Knowledge (history) +117, Knowledge (nature) +85, Knowledge (nobility & royalty) +95, Knowledge (local [the Nine Hells]) +117, Knowledge (the planes) +117, Knowledge (religion) +117, Listen +70, Move Silently +43, Perform (oratory) +53, Search +97, Sense Motive +96, Spellcraft +135 (+145 for scrolls), Spot +81, Survival +40, Swim +37, Tumble +39, Use Magic Device +99 (+119 for scrolls).
Chain Spell, Corrupt Spell-like AbilityB, Corrupt Spell, Craft Magic Arms and Armour , Craft Staff, Craft Wondrous Item, Dark SpeechB, Delay Spell, Empower Spell, Energy Admixture (cold), Enlarge Spell, Eschew Materials, Extend Spell, Heighten Spell, Improved Initiative, Maximize Spell, Repeat Spell, Silent Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (all)B, Still Spell, Twin Spell, Violate Spell.
|Craft Epic Magic Arms & Armor, Craft Epic Staff, Craft Epic Wondrous Item, Enhance Spell, Epic Evil Brand B, Epic Skill Focus (Knowledge [arcana]), Epic Skill Focus (Spellcraft), Epic Spellcasting, Improved Heighten Spell, Intensify Spell, Multispell (x6).|
|Mephistar, Cania, the Eighth of the Nine Hells of Perdition|
|Treasure||Cold Soul, quintuple standard|
In the Eternal Pit of Hell,
there is nothing that does not serve the promotion of organized Evil. Whether
it is war, meaningless toil, wealth, sex, hunger, nature, or the need to improve,
all things can find their dark side in Hell. Of all the elements of existence
warped by Hell, knowledge is perhaps the most affected. To many, the pursuit
of knowledge has become an end unto itself. Knowledge for the sake of greater
understanding or deeper Wisdom has caused
many, mortal and immortal alike, to disregard the emotion, the value, of their
pursuits. To these, emotion is a shackle that drags them down, limiting their
ability to look objectively, coldly at what lies before them in order to learn
more. Of course, many such seekers believe that what they are doing is, at the
very least, beneficial to the rest of the Cosmos if not necessarily righteous.
For the healer, new insights in strengthening the body without magic is far
greater than caring about the annoying pleas of the test subject who undergoes
excruciating pain in the name of knowledge. For the lawyer, who uncovers ways
to manipulate the law to the benefit of his crooked client, never concerned
about those who suffer from his clients wiles. For the wizard who seeks
to peer into the Realms Beyond, having no need for faith, companionship, compassion,
or love as she seeks to ascend the pinnacle of Wisdom.
To these, knowledge in pursuit of a greater, objective meaning is what drives
them. For these, who seek to eliminate the lingering shackles of morality and
light, Hell often opens its lusting maw, wherein countless others who likewise
sought to know at the expense of loving now dwell. In Hell, in the endless expanse
of cold, waits the lord of those who seek to know and abandon light in their
goal. In the freezing depths of Cania,
they too late realize the fallacy of their pursuits, the sophistry in their
arguments. The see that in seeking to gain, they have done nothing but lost.
Yet, in Cania they find that
their patron, powerful though he may be, is no better than they in this regard.
Like his victims and servants, Mephistopheles, the Lord of the Eighth, in the
depths of his damned heart knows naught but loss.
Mephistopheles is the quite
possibly the most powerful of the Lords of the Nine after Asmodeus.
Within Hellish lore, it is often said that he is the oldest as well. According
to frigid dirges occasionally sung in Cania,
the Lord of Darkness was said to have risen deepest and first in the pit among
the malefircareim. The very
same songs claim that he was the first to gather others to him in a bid to cast
down lesser hellspawn. He was Verriers most terrible rival and, according
to the songs, would have cast down Hells Pawn had not Lucifer appeared.
The greatest of intellect among the hellspawn, Mephistopheles did not prove
to be the wisest as he was prepared to battle against the Lightbringer. However,
the power of The Overlord overwhelmed him and forced him to his knees with a
choice - eternal oblivion or serve under but one other. The Arch-Duke of Cania
selected the latter option and, in doing so, he became the first to receive
his own layer, the first to be served by various Dukes of Hell and other lesser
devils, and the first to condemn mortals to Hell. He was the first to openly
challenge The Overlord of Hell for the Serpent's Throne and the first to fail.
He is also the first and only one of the Lords and probably all of Perdition
to recognize that, in the grand scheme of things, nothing matters and that in
the darkness in which he and his peers dwell, nothing ever will. And, like the
fool he knows himself to be, Mephistopheles strives to create meaning by seeking
out a deeper meaning in the organized Evil he serves, all the while knowing
that this knowledge cannot and will never exist.
Mephistopheles is a cold-hearted
tyrant. Utterly merciless, he is almost completely devoid of emotion and spends
as much of his time computing, experimenting, reading, and studying as possible.
When not engaged in these activities, he seeks out mortals that lust for power
and knowledge or else initiates a new plot to cast down his rival Beelzebub
or overthrow his hated master, Asmodeus.
One thing Mephistopheles never does is consider how pointless his pursuits are
or consider the darkness that has gnawed his soul for as long as he can remember.
To do so, he unconsciously knows, will cause him to descend into the despair
that he just barely keeps at bay. One could say that all of what Mephistopheles
does is to ignore the darkness that he sees hovering just beyond his gaze. His
dedication to knowing, to understanding, is utterly empty of compassion and
Wisdom and it is due to this that Mephistopheles
shall eternally find no solace through his great mind. Still, as a paragon of
Hell, Mephistopheles cannot help but become embroiled in the intrigue and violence
of the Pit and few have ever bested him.
During the rule of Lucifer
the Satan, Mephistopheles was very open and aggressive with his desire to rule
Hell. He concocted countless plots to bring about Lucifer's downfall and was
among the first Lords approached by Asmodeus when it was clear that the flames
of Hell were about to change. However, Asmodeus
betrayed Mephistopheles and took the Serpent's Throne for himself. Although
Mephistopheles still does not hide his ambition, he is far more subtle about
his goals and desires. He remembers how Asmodeus
manipulated and used him to achieve his power, and he has seen the likes of
Adrammelek, Astaroth, and Sammael removed from their lordships by The Overlord
of Hell, and quietly fears that such a fate could happen to him if he is not
was this new discretion that saved Mephistopheles from being overthrown in the
not too distant past. For untold centuries, the pit
fiends and some Dukes of Hell
that lived in the Eighth challenged Mephistopheles, as they were well aware of
his desire for Asmodeus' throne and the political weakness this created for their
Lord. Their interference and intrigue cost him dearly as he tread carefully to
maintain Cania lest some arch-devil or other Lord of the Nine decided to take
advantage of Mephistopheles' tentative control. Eventually, such a devil did indeed
appear, one Duke Molikroth. In short order, Molikroth overthrew Mephistopheles
with the help of the pit
fiends and a few Dukes of Hell. For a time Molikroth
ruled until, upon hosting a grand celebration with his accomplices, he revealed
that he was truly Mephistopheles. With the proof of their insurrection revealed,
the few who continued to be loyal to the Lord of Cold overcame the traitors who
have since disappeared from Cania.
success of this plot temporarily bolstered Mephistopheles, who eagerly pushed
his rivalry with Beelzebub to its limits. It could be argued that Mephistopheles
was responsible for the beginning of the Dies Irae for without his increased aggression
against the Lord of the Flies, it may never have started. In any event, Mephistopheles
actions in the Dies Irae cost him almost everything. Like most of the other Lords,
Mephistopheles was allowed to maintain his status as Regent and now concentrates
most of his internecine interests exclusively against Beelzebub and, on occasion,
Leviathan, as he seeks more subtle means to address his hated master. Indeed,
Mephistopheles has redoubled his efforts to increase his supply of powerful souls,
believing that he may find the means to rid himself of his diabolical enemies
through their power.
mortals, Mephistopheles is best known for his temptation of powerful, brilliant
men and women. Two of the tales that have spread across the Cosmos revolve around
Theophelus and Faust. In both cases, the Lord of Loss was summoned to the mortal
coil by these powerful men, both wizards. In both cases, Mephistopheles agreed
to broaden their intellects in return for their souls after a certain period of
time. And in both cases, Mephistopheles gifts corrupted their souls and
destroyed their mortal lives. However, their ends were not identical. In Theophelus
case, the great wizard overcame his despair and set aside aside his pride even
as he fell in love with a poor woman (called Gretchen by some and Margaret by
others). These acts of contrition and his willingness to make right the wrongs
he caused in his pursuit of cold knowledge allowed Theophelus to atone for his
sins and, upon his death bed, a wrought Mephistopheles was denied his prize
Theophelus soul by the presence of Theophelus worlds
god of justice and mercy. However, most of Mephistopheles contracts end
in a manner similar to that of Faust. While Theophelus abandoned pride and despair,
Faust having seen the depths of Hell and balking at the limitation of righteousness
embraced his despair and continued to seek knowledge, although all too
soon even what he knew failed to please him. In his world, Faust would die alone
and in terrible agony, his body found in neatly stacked pieces in his castle chamber,
ice and snow covering the entirety of the room. Most know the lesson of deals
with devils and deals with Mephistopheles are among the most deadly. Still, these
tales have not stopped those seeking to expand their minds from calling on the
Lord of Darkness.
is probably the Lord most frequently called to the mortal coil and the Lord personally
responsible for casting the most souls into Perdition. He values knowing for knowing
grants understanding which leads to the ability to control which in turns leads
to power. Mephistopheles caters to those who have scorned physical strength (and
were perhaps abused by it) and seek to bring Creation to its knees through their
understanding. Of course, many would be servants of Mephistopheles fail to recognize
this aspect of their being. To be sure, there are many that pursue knowledge for
other ends, who truly wish to make the life better for others, who are filled
with love or at least compassion, recognizing that the reason to know is to improve
the soul. Yet, those that fall to Mephistopheles way of thinking are not
interested in their souls. They are interested strictly in their minds and their
ability to impose their minds on others. Yes, many believe that they are driven
to know because they can make lives better, but they will not offer those they
deem as lessers a choice in accepting their discoveries for such are too ignorant
and stupid to recognize that they have no idea what is good and right for them.
All those of this mind are unwitting servants of the Lord of Loss, unwitting servants
Between searching for more
mortals to damn, Mephistopheles does little more than study and pursue greater
knowledge and power. Within Hell, the Arch-Duke of Cania is feared and hated
more than any other Lord save Asmodeus,
his cold countenance and frigid arrogance having insulted everyone. Still, there
are a few that are willing to tolerate the Cold Lords insufferable arrogance
from time to time. Chief among these is the Lord of the Second, Dispater. Of
all the Lords, Mephistopheles and Dispater have the closest relationship and
are fairly loyal to each other. Still, Mephistopheles can barely tolerate his
brothers lethargy and cowardice and only deals with him when necessary.
The Lord of No Mercy rarely finds a reason to deal with lesser nobles beyond
his court, although he has a mild and growing interest in the Prince of Hell.
While Mephistopheles could care less about Lixer himself, he suspects that the
Emperor Scions knowledge of necromancy would be extremely useful in his
hands. So far, Mephistopheles has allowed a chilled diplomatic relationship
to form between him and the Prince as he considers how he could get away with
consuming Lixer and his knowledge without raising Asmodeus
ire. Beyond Hell, Mephistopheles has passing acquaintances with gods and cosmic
entities of knowledge. He counts none of them as allies, but quite a few as
rivals and foes. He loathes Mystra (in all of her incarnations) as he has yet
to uncover the secrets behind her control of her worlds Weave, which he
believes if duplicated in Hell would catapult him to the bottom of Nessus. He
finds no cause to begin an enmity with Boccob, although his stoics have often
run awry of the Uncarings servants. Within The Abyss, Mephistopheles has
no allies and counts all of the ravening hordes as foes although he holds a
special hatred for Diabolus, a former servant that robbed him millennia ago.
He also detests Grazzt, who stands as his evil antithesis. While Mephistopheles
scorns emotion and physical lust in his pursuit of knowledge, Grazzt offers
both knowledge and sex to those who would accept his embrace. It is unknown
whether these two evil creatures have ever met in person, but if such a day
ever arrives, it will be a dreadful one. Although he claims that The Wastes
have little to offer him or his servants, Mephistopheles has secretly wondered
if he would find kindred spirits in the plane of despair. Since Mydianchlarus
took the Siege Malicious and became The Oinodaemon, Mephistopheles has contemplated
establishing a secret alliance but has yet to do
anything for fear of what happened to Sammael happening to him.
It is within Hell that
Mephistopheles finds his most hated foes. One of his greatest is Leviathan,
the selfstyled Prince of Stygia. Since the time that the Eternal Traitor originally
ruled the Fifth Perdition, he has mocked Mephistopheles by taking cold as one
of his totems. Furthermore, not only does Leviathan
seek to overthrow Asmodeus,
he has also routinely sabotages Mephistopheles plots. Since the Princes
return, the Lord of Loss has filled Stygia with many spies and does all he can
to stymie Leviathans attempts to escape his icy prison. Yet, while Mephistopheles
hates Leviathan, his true loathing
is reserved for Beelzebub and the feeling is mutual. These two devils have hated
each other since the latter's arrival in Hell untold millennia ago. It was this
rivalry that led (at least in part) to the Dies Irae, and many scholars believe
that if there is a change in Hell, it will be due to the machinations carried
out by either or both of them. Mephistopheles' cold hatred for the former seraph
stems from a variety of factors. On the surface, Beelzebub and his ilk brought
offensive change to Hell. The only changes Mephistopheles wishes to see are
those which he institutes; to have these upstarts appear and so quickly transform
the face of Hell (and to do so with such success, no less) is an insult Mephistopheles
claims to be unable to abide. Furthermore, Mephistopheles has always known that
Beelzebub desired the Serpent's Throne for himself, a desire Mephistopheles
fears could undo him. In order to combat his rival, Mephistopheles has established
alliances with other "true" devils, chief among them Dispater. He
also maintains contacts with deposed Lords like Geryon and Sammael. Although
he does not trust him, Mephistopheles is considering the strategic advantage
having Bael as an ally would bring and may eventually succumb to the Pretender's
overtures for alliance. However, these rationalizations for his enmity with
Beelzebub are utterly false. In a truth Mephistopheles is barely subconsciously
aware of, the Lord of No Mercy sees how pervasive despair is if it can cast
down one as formerly good as Beelzebub. The fear of this being a universal truth
deepens Mephistopheles own meaninglessness and forces him to confront
it. It could be said that, aside from his pursuit of the Serpents Throne,
the Lord of Loss war with Beelzebub is the only thing that keeps him from
It must be wondered why, if Mephistopheles finds nothing but despair in his quest for knowledge, he seeks to take the throne of The Overlord. The truth is, while in the depths of his being he knows otherwise, Mephistopheles hopes that the pinnacle of organized Evil will grant him the answers to his questions. Mephistopheles believes that he can make a reality of the illusion of meaning that Asmodeus and his predecessor provided if he sat on the Serpents Throne. It is unclear if Mephistopheles has given much thought to the tremendous power both Asmodeus and Lucifer have exhibited. Just as he knows how meaningless his evil is deep in his subconscious, it is probable that Mephistopheles has long since realized that he has no chance of ever defeating Asmodeus and that the current Lord of the Ninth and Lucifer are one and the same. However, as overthrowing Asmodeus is the means to his assuming the ability to truly give meaning to Evil, Mephistopheles continues to lie to himself about this as he has about many other things. Asmodeus is fully aware of Mephistopheles struggle; after all, The Overlord himself knows that what he represents is an illusion to give meaning to meaninglessness. Asmodeus allows Mephistopheles to exist because the Lord of Loss is the pinnacle of what corrupt knowledge in the name of an illusion represents. Besides, Asmodeus feels that allowing Mephistopheles to die would be a release for the Lord of the Eighth and he much prefers seeing his oldest child and servant suffering.
a picture from mephisto from the movie Faust, wich is public domain
is perhaps the most classically diabolical of the Lords of the Nine. Nine feet
tall, Mephistopheles has long horns jutting from his forehead, over his slanted,
glowing ice-blue eyes. His body is almost always covered in grandly elaborate
and flowing pristine white robes and capes (studded with diamonds), concealing
his slender, but athletically built, utterly blue-black body. He sports two massive,
dragon-like wings, and his long hands end in hooked talons. A frigid mist surrounds
his body; small plants have been known to perish from frost in his passing. Mephistopheles
speaks with a chilling whisper, his breath escaping with frigid plumes of smoke.
It is said that Mephistopheles has never laughed and that the only time he shows
any emotion is when a plot of his failed, unleashing a blizzard of rage, or on
the rare occasion a chilled smirk cracks his face when he damns a soul to Hell.
hates fighting. Although he is not a coward, he finds hand-to-hand combat barbaric
and lacking any sense of decorum or style. However, if it is obvious that fisticuffs
are necessary, Mephistopheles does not hesitate to bloody his claws.
Mephistopheles will begin
every combat with Spiritual Desolation, seeking to eliminate as much competition
as possible. Then, he will call on his Aura of Hell and his Might of Hell (usually
attached to dispel magic). From there
he will cast greater dispel
Dispel, or mages disjunction on his adversaries, depending
on what he has prepared. He will then unleash a salvo of Hell's Fire along with
corrupted delayed blast fireball,
polar ray, and meteor
swarms. Mephistopheles will often convert his elemental spells to the cold
descriptor with his mastery of elements; if his foes resist cold, he will select
whichever element he believes will be most effective. Against foes that seem
particularly difficult to affect with cold spells, the Lord of No Mercy is quick
to unleash his first taste of winter upon them followed by Mephistopheles
Frore Blast. His incredible Intelligence
allows Mephistopheles to determine the most dangerous threat quickly, and he
likes to concentrate on one foe at a time if at all possible. If it becomes
clear that he is actually taking substantial damage (if he loses ¼ of
his hit points), Mephistopheles will call 18 gelugons
and instruct them to summon more devils. If he feels it necessary to retreat,
Mephistopheles will always call 18 more gelugons
before greater teleporting away to safety; there is a 25% chance that he will
Soul Freeze a groups most powerful spellcaster, believing that for any
group to come so close to defeating him, such a prisoner may have information
he could use in his desire to overthrow Asmodeus.
of Hell (Ex): Mephistopheles Aura of Hell can affect all creatures within
900 feet of him, with a Will save DC 67 allowed to negate the effects.
Devils (Sp): As a move equivalent action, Mephistopheles can call devils.
Nine times a day, Mephistopheles may call a Duke of Hell, 9 pit
fiends, or 18
lesser devils; devils so called have triple standard Hit Dice, to a maximum of
45 Hit Dice. Since these devils are called, they have the ability to summon other
devils as their Monster Manual descriptions allow. Mephistopheles detests physical
confrontations and is certainly not interested in fair fights, so he will begin
calling devils as soon as he loses ¼ of his hit points. Although he has
managed to quell the pit fiend uprisings in Cania, Mephistopheles still harbors
no trust for these devils, so he is unlikely to call on their aid. He prefers
gelugons to all other devils.
Shoulder (Ex): Mephistopheles enjoys making his servants, clients, and other
fools suffer the same kind of desolation he suffers. Any creature engaged in some
manner of official business with Mephistopheles, whether through his Dread Secret,
Horrific Secret, Infernal Pact, or some other contract, runs the risk of suffering
from the Cold Shoulder. During the time of the contract or up to eight days after
the contract ends, Mephistopheles can cause, as a standard action, his client
to exude an odd enchantment that causes the clients friends and loved-ones
to quickly despise him. When Mephistopheles issues a Cold Shoulder, the client
receives a Will save DC 66 as he feels the air around him chill (the client may
cast or have cast divination magic to determine if hes been enchanted; determining
the enchantment requires a Spellcraft check DC 66 and another Spellcraft check
DC 75 to determine the precise nature of the curse). When the client encounters
a friend or loved one for the first time after Cold Shoulder takes effect, he
receives a Will save DC 66. If he fails, the loved-ones attitude immediately
becomes Indifferent. Each day afterward, a new save is allowed; when failed, the
attitude reduces by one rank. When the attitude reaches Hostile, the loved-one
will attack the client or else find the means to bring harm to him. The only way
to eliminate Cold Shoulder is to abandon Mephistopheles as described in the accompanying
special abilities or, in the case of some other contract, to have Atonement cast
by a 31st level good cleric and to successfully complete a quest in the service
of a good cause. Thereafter, the client must make successful Diplomacy checks
against a DC of 20 each day to move the attitude of his loved-one (s) in the positive
direction. Mephistopheles can make only one Cold Shoulder attempt on a client
per contract, which is why most of his arrangements have multiple, separate clauses
Empowerment: Mephistopheles uses his Intelligence modifier for determining
the save DCs of his special attacks.
Dread Secret (Ex): Up
to 9/day as a move equivalent action, Mephistopheles can reveal a Dread Secret
to those with whom hes established an Infernal Pact. Essentially, Mephistopheles
grants his client a +2 bonus to any one ability score, saving throw,
attack (with one type of weapon only), or skill per request by sharing with
them some dreaded, mysterious secret about the Cosmos (these bonuses stacks
with any other bonus, but should be considered a temporary modifier). For the
first three bonuses, the clients Will save decreases by 1
point each. For the next three bonuses, the victims Will save modifier
decreases by 2 points each. For the remaining three bonuses, the Will save modifier
decreases by 3 points each. These penalties are a result of the hideous nature
of the secrets Mephistopheles shares as he reveals truths about
Creation no being has the right to know. The victim, impressed with his newfound
knowledge, never notices his soul slowly slipping into Perdition. The penalties
are calculated separately and kept from the victim; furthermore, they apply
only when dealing with Mephistopheles or the servants of the Lord of the Eighth.
Once the victim has used all 9 bonuses, he is immediately required to make a
Will save DC 66 or be affected by Spiritual Desolation. Even if the victim never
succumbs to Mephistopheles Dread Secret, so long as he retains the benefits,
he will suffer the Will save modifier penalty and be forced to save against
the Spiritual Desolation every nine days. The only way to eliminate the penalty
is to have Atonement cast by a 31st level
good cleric and to successfully complete a quest in service of a good cause.
Upon successful Atonement and completion
of the quest, the victim regains his Will save modifier and loses the ability
who take advantage of Dread Secret lose their class features upon taking the
fourth bonus; clerics
with access to the Good or Chaos domains lose access to said domains and domain
powers upon taking the third bonus.
Fire (Su): Mephistopheles may use Hells Fire 24/day, a ten-foot wide
line of diabolical energy dealing 24d12 points of damage, up to 2,100 feet away.
Victims caught in the blast may Reflex save DC 66 for half damage. Mephistopheles
Hells Fire appears like shards of razor-sharp ice surrounded by a freezing
Nobility (Ex): As the Lord of the Eighth, Mephistopheles has a status
equivalent to that of the gods. Mephistopheles possesses a cosmic rank of 16.
While in Cania (and anywhere else on Hell that Asmodeus allows), Mephistopheles
functions as a greater god with a cosmic rank of 19.
Infernal Pact (Ex):
Mephistopheles can draft a Pact with anyone who calls him or an official
intermediary empowered by him. When this Pact is formed, the client promises
to provide anything Mephistopheles wants at any time after the Lord of the Eighth
has provided said client with three wishes.
Mephistopheles is willing to draft and sign all manner of documents to make
this official so long as the victim verbally accepts the stipulation that he
will provide the Lord with anything he wants later. These wishes
are actually akin to the salient divine ability Alter
Reality, granting the
client precisely what he asked for. Although most beings expect Mephistopheles
to try and corrupt the request, he usually does not because he is more interested
in the aftermath than the present situation (especially when dealing with a
Lawful Evil client). Each time a wish is granted,
the victim suffers a 9 profane penalty to their Will save modifier (as
with Dread Secret, these penalties apply only when dealing with Mephistopheles
and his servants). As soon as Mephistopheles grants the three wishes,
the victim is struck by Spiritual Desolation and the fruits of the wishes
slowly and naturally dissolve. On a successful save, the victim must make another
Will save every day there after, the penalty increasing by one each day. The
only way to avoid this fate is for good cleric of at least 31st level to intercede
on the victims behalf. If the god deems it worth its while, it can attempt
to wrest control of the victims soul from Mephistopheles grasp.
The victim must undergo all of the same challenges, Atonement,
and quest of Dread Secret, the stacking Will penalties stalled for nine days.
If the victim cannot accomplish the quest in this time frame, he instantly dies
and is sent to Hells eighth layer. Those who do not fight against the
end result of Infernal Pact are usually met by Mephistopheles himself, who rips
the persons body limb from limb by means of his arcane arts, his face
a study in stoicism all the while, before returning to Hell with his prize:
the victims immortal soul. Note that for the purposes of claiming such
a victims soul, Mephistopheles is able to enter the Prime and ignore the
usual restriction of being Locked Behind the Gates.
Might of Hell (Su):
Mephistopheles presence is so terrible that he can corrupt an entire area
with but a thought. Thrice per day as a free action, Mephistopheles may
unhallow an area equal to 1,590 feet.
Freeze (Su): Mephistopheles values the power of souls. There are few
things that give him more pleasure than condemning mortal and some immortal souls
to torment in Hell. On occasion, though, Mephistopheles requires that mortals
to do his bidding and sometimes has to offer the proper motivation for their utmost
performance. Three times per day, Mephistopheles can call on Soul Freeze. Mephistopheles
can target any one creature with his Soul Freeze; any creature with divine rank
1 or greater cannot be affected, but must make a save or be banished to its home
plane for 8 days. Those who fail the Will save (DC 66) feel an indescribable coldness
as their soul is sucked from their body and deposited into Mephistopheles
clawed hand in the form of an ice-covered diamond. This ability essentially functions
as a Trap the soul with the following modifications. First, the being is still
alive in their body. They suffer neither level loss nor any adverse affect (unless
Mephistopheles so wills it; see below). Second, although he cannot compel the
actions of those whose soul he has stolen in this fashion, Mephistopheles can
instantly kill their physical body and keep their soul trapped in the diamond.
Two results occur if the diamond is smashed. First, if the being is still alive,
he dies instantly (no save) but his soul is freed and travels to the appropriate
Realm Beyond unless the body was in Hell at the time, in which case the soul is
trapped in Hell as a petitioner in the Lake of Fire on Phlegethon
(Phlegethos). If the being
is dead when the diamond is smashed, the soul is released into Cania where the
soul is subject to Mephistopheles terrible whims. Mephistopheles apparently
has no limit to the number of souls he can freeze, but he does not use this power
lightly for reasons he stoically equates with honor. Mephistopheles
often sells the souls to night hags, powerful liches, and other vile entities.
The diamonds are worth 1000 gold pieces for every Hit Dice/class level possessed
by the trapped soul. The diamonds shatter as normal diamonds.
Spell-like Abilities: At will - animate dead, baleful polymorph, blasphemy, blur, charm monster, deeper darkness, delayed blast fireball, desecrate, detect chaos, detect good, detect magic, dominate monster, flame strike, greater dispel magic, greater invisibility, greater teleport, hallucinatory terrain, hold person, magic circle against chaos, magic circle against good, mass hold monster, mirage arcana, persistent image, polymorph, power word stun, pyrotechnics, read magic, restoration, resurrection, scrying, suggestion, symbol of pain, unhallow, unholy aura, unholy blight, wall of fire;
9/day clairaudience/clairvoyance, destruction, detect secret doors, detect thoughts, discern location, divination, find the path, firestorm, foresight, greater restoration, Legend Lore, meteor swarm, true resurrection, true seeing;
6/day - accursed, hellball, oppress, tyranny;
Level 78th, save DC 40 + spell level. Mephistopheles also casts spells from the
Knowledge Domain; these are included in the
Spells (Wizard): Spells per day : 4/10/9/9/9/8/7/6/7/8/4/4/4/4/3/3/3/3/2/2/2/2; base DC 41 + spell level.
Caster level 84th.
As one of the oldest of
the original Lords of the Nine, Mephistopheles has access to all wizard spells
in the Players Handbook and any other source the DM chooses, including
many as yet unfound by mortals. Mephistopheles prefers spells that cause a numbing
cold in his victims.
Typical Spells Prepared: 0Mending, Open/Close, Preserve Organ, Prestidigitation;
, Erase, Expeditious
Retreat, Hold Portal, Magic
Aura, Obscuring Mist, Protection
from Good, True
Strike, Unseen Servant, Ventriloquism;
2ndBlindness/Deafness, Blur, Darkbolt, Knock, Phantom Trap, Shatter, violated magic missile, Whispering Wind, Wither Limb;
3rdBlink,Gaseous Form, Haste, Keen Edge, Reality Blind, Sleet Storm, Slow, Stinking Cloud, Suggestion, violated Darkbolt;
4th Arcane Eye, bestow curse, Black Tentacles, Dimension Door,Ice Storm, maximized magic missile, Psychic Poison, Stoneskin, Wrack;
5thcorrupted violated lightning bolt, dismissal, false vision, hold monster, improved blink, nightmare, passwall, telekinesis;
6th disintegrate, False Sending, Fiendish Quickening, flesh to stone, maximized lightning bolt, maximized violated Darkbolt, mislead;
7thcorrupted maximized violated Darkbolt, corrupted violated cone of cold, forcecage, mass hold person, maximized Grim Revenge, spell turning;
8thmaze, mind blank, moment of prescience, protection from spells, repeating Stop Heart, reverse gravity, souls treasure lost;
9thcorrupted violated delayed blast fireball, Foresight, hindsight CA, imprisonment, maximized disintegrate, mind rape, superior invisibility CA, Utterdark ;
10thcorrupt silent violated delayed blast fireball, corrupted violated polar ray, maximized violated disintegrate, silent still Bestow Greater Curse;
11thcorrupted violated meteor swarm, maximized horrid wilting, maximized polar ray, silent still mages disjunction;
12thmaximized meteor swarm, maximized time stop, repeating mages disjunction, repeating Reaving Dispel CA;
13thcorrupted delayed violated polar ray, corrupted enlarged maximized violated delayed blast fireball, delayed violated meteor swarm, twinned sphere of ultimate destruction CA;
14th delayed maximized polar ray, intensified violated disintegrate, empowered maximized time stop;
15thdelayed maximized meteor swarm, heightened wail of the banshee, intensified violated delayed blast fireball;
16th delayed maximized violated meteor swarm, intensified energy drain, intensified time stop;
17thcorrupted intensified meteor swarm, corrupted intensified violated polar ray, intensified silent energy drain;
18th corrupted intensified violated meteor swarm, intensified twinned delayed blast fireball;
19thchained maximized twinned violated polar ray, intensified twinned polar ray;
20thintensified twinned violated polar ray, intensified twinned energy drain;
of the banshee, intensified twinned violated meteor
Epic Spells: 8 per day. Epic spells known:
accursed, animus blast, animus blizzard, cold anchor to the soul, condemn, create living vault, damnation, demise unseen, dreamscape, enslave, epic counterspell, epic dimension door, epic dispel magic, epic repulsion, esoteric aegis, eternal freedom, first taste of winter, greater epic mage armor, greater ruin, hellball, kinetic control, Leonars thaumaturgic boost, lord of nightmares, lure of loquacity, Mephistopheles' frore blast, miasma of hatred, momento mori, nailed to the sky, raise island, ruin, soul hold, soul scry, tyranny.
has access to additional epic spells beyond this list; the actual extent of his
knowledge of epic magic is unknown.
Desolation (Su): Thrice per day, Mephistopheles has the ability to
reveal to others the insignificance of their beliefs and faith against the darkness
of cold, orderly logic. With a chilling glance, Mephistopheles can cause feelings
of intense inferiority and hopelessness to all within 1600 feet of him if they
fail a Will save (DC 66). Those who fail initially obey simple demands issued
by Mephistopheles or those in the Arch- Dukes command in a manner similar
to a suggestion spell. If there are no foes present, there is a 25% chance that
the victim proves unable to take any action except to hold its ground. If the
victim remains free to act, there is a 25% chance it retreats from the site where
it failed its save at normal speed. In either case, the victim can defend normally
if attacked. If the victim is not killed by Mephistopheles or one of his servants,
the feeling of insignificance lasts for 24 hours. After this time elapses, the
victim is allowed an additional Will save (DC 66) with a penalty based upon the
amount by which they failed their initial save (i.e. if the victim failed the
save by 20, the second save would be against DC 86). One of two events occurs
if the victim fails again. There is a 50% chance that the victim will commit suicide,
renouncing his god or faith, and paying homage to Mephistopheles who revealed
to him the truth of lifes meaninglessness without a cold, orderly heart.
Such victims, upon their death, are consigned to the Eighth Perdition. The other
half swear allegiance to Mephistopheles in life, taking on the Soulsworn feat
at that moment and pursuing whatever goals Mephistopheles or his accomplices command.
Mephistopheles cannot use Spiritual Desolation on those he is not actively engaged
with in some kind of immediate conflict, be it physical, magical, or mental. Scholars
believe that Mephistopheless source of this power is his own sense of meaninglessness.
(Su): Mephistopheles is without doubt the greatest practitioner of the arcane
arts within Hell. His untold millennia of mastery of The Word grant him access
to levels of magic that rivals the gods. Mephistopheles automatically gains access
to spells over 9th level as befits his station and Intelligence he gains
one base spell slot per day at each spell level above 9th in which he would receive
bonus spell from his Intelligence score (he also gains those bonus spell slots).
In addition, his spells are more difficult to resist - he gains a virtual Spell Focus feat for all schools of magic. Furthermore, Mephistopheles automatically
gains the benefits of the Quicken Spell feat upon all spells he casts. For the
purposes of his Lore ability, he uses his total caster level to determine the
bonus (usually +115).
power also waxes in those areas of extreme cold, whether literal or emotional.
In any area where the temperature is below 30 degrees Fahrenheit or where at least
nine individuals within 160 feet are emotionally distant (such as those suffering
from Mephistopheless Cold Shoulder ability), Mephistopheles gains a +9 bonus
to his caster level and the save DCs of his spells.
Mephistopheles has long since discovered knowledge that allows him to spontaneously
cast arcane spells (i.e. he does not need to prepare spells ahead of time). While
this knowledge does not allow him to spontaneously apply metamagic feats (such
spells require that he prepare them in advance), he can spontaneously convert
any number of prepared spells into other arcane spells as a standard action (thus
an empowered polar
ray could be converted into an imprisonment spell).
This beautifully crafted
ranseur appears to be made from a single shard
of crystal, its surface covered with elegantly carved runes. Each tip glows,
the sides like flame or electricity, the center a nimbus of cold mist. Mephistopheles
rarely uses Cold Soul in combat, preferring to use it as a symbol of his status
as Lord of the Eighth. Cold Soul is a +8 , unholy,
of elemental blasting. It deals 1d6 points each of cold, electricity, and fire
damage, or 3d6 points of each on a critical hit.
a critical hit, one must succeed in a Fortitude save (DC 66) or die. Those slain
in this manner have their souls trapped in one of the eight gems that decorate
the weapon. Each gem can hold 80 souls. Souls provide the weapon with 10 charges
per HD of the soul.
can draw out the knowledge and experience of the souls within Cold Soul. For every
10 souls within the weapon, Mephistopheles receives a +1 insight bonus to all
his Knowledge and Spellcraft checks. When the gems are full, which they usually
are, this grants him a +64 bonus to each (these bonuses are not included in his
expending a charge, Mephistopheles can negate 100 xp or 1000 gp of a component
cost or 1d6 points of backlash damage when casting spells (particularly epic spells).
He may also expend a charge to gain a +1 bonus on caster level checks to penetrate
expending a number of charges equal to the spell level increase, Mephistopheles
may apply a metamagic feat to any spell he casts. For instance, if he were to
expend three charges, he could maximize a spell without having prepared it as
such. He may only apply metamagic that he actually knows to his spells in this
expending a number of charges equal to twice the spell level, Mephistopheles can
cast a spell without using the spell slot for the day. He must still have the
spell in his memory to do so. For instance, if Mephistopheles had prepared a fireball
as one of his third level spells, he could expend 6 charges from Cold Soul to
cast it and still retain his fireball spell in his mind.
expending a number of charges equal to thrice the spell level, Mephistopheles
can counter a spell cast within 800 feet of him. He need not have prepared a counter
action to do so (he may act out of turn up to three times per round in this fashion),
and the charges spent replace the need to use a specific spell for counterspelling
purposes. Conversely, Mephistopheles may expend the same value in charges to prevent
one of his spells from being countered. The caster who intends to counter his
spell fails in the attempt (and losing the spell used for counterspelling purposes),
but may make an immediate counter attempt provided he is able (i.e. has another
spell appropriate for counterspelling). This action is resolved when the caster
can or will not continue to expend spells to counter Mephistopheles's, or when
Mephistopheles can or will not continue to expend charges from Cold Soul. Mephistopheles
can activate this power in response to a counter attempt - he need not do it beforehand.
There is no
limit to the number of charges Mephistopheles can expend in a round other than
the total number of charges within Cold Soul. Mephistopheles typically has 640
charges within Cold Soul. If there is a way to free the souls trapped within Cold
Soul, no one, not even greater gods, has discovered it. Fortunately, Mephistopheles
usually fills the ranseur with the souls of devils that angered or betrayed him
(really, one and the same to the Arch-Duke of Cania).
negative level bestowed by the souldrinker power of Cold Soul provides ten temporary
charges that last 24 hours if they are not used. Also, the souldrinker property
works on creatures normally immune to energy drain, provided that Mephistopheles's
succeeds on an opposed rank check.
As the Arch-Duke of Cania, Mephistopheles has access to the wealth of a dozen
worlds. He has access to legions of major magic items, scores of minor artifacts,
and at least a dozen major artifacts.
has set very particular requirements for those seeking to summon him into the
Prime; for all this, he is the one of the most frequently summoned of all the
Lords of the Nine, especially by those who desire great power and knowledge irresponsible
of the cost.
the Lord of Loss prefers to be summoned into the presence of only one mortal at
a time. Secondary casters or invocants do not actually prevent the success of
the summons, but must make a Fortitude save against DC 66 or else die of fright
when Mephistopheles first appears. Such creatures immediately turn to ice statues,
though their hearts turn to stone instead; mortal magic cannot reverse this effect.
room into which the Lord of No Mercy is summoned must be a stone chamber lacking
both windows and heat sources. Only one door can provide entry to this room, and
that door must be made of cold, clinical steel. Light is allowed so long as it
sheds no warmth; alchemical mixtures providing alien glows have often been used.
Fixtures in the room must be made of cold
iron, and lead must replace silver in
magic circles and the like (but to the same value). At eight points around the
room, equidistant from each other, the symbol of Mephistopheles must be inscribed,
each such inscription then surrounded by an additional eight symbols representing
power borne of knowledge. These symbols are not readily available and require
research costs of at least 72,000 gp (9,000 gp for each additional
symbol), with a successful Knowledge (Arcana) check against DC 33 demonstrating
the success of that portion of the research. If a check is failed, that 9,000
gp portion of costs must be paid over and the check tried once again.
the temperature of the room must be below the freezing point of water.
When the final words of
the summons are uttered, the entirety of the summoning chamber shudders. The
stone of the floor splits asunder, ice quickly engulfing the edges of the rent
with frigid steam blasting into the room. The Arch-Duke of Cania slowly rises
from the pit, wrapped in chilling darkness and bearing a visage terrible to
behold, composed of the stuff of nightmares and utterly devoid of hope or mercy.
Although this is not his true form, it may well be the best reflection of what
Mephistopheles really is as he breaches the wards between the Realities. So
frightening is the experience for those that summon him that they must make
a Will save against DC 66 or plead with Mephistopheles to appear in a less horrific
form. Having tested the mettle of his summoner and, by this point, generally
being alone with that creature Mephistopheles coalesces into his normal
form; whether the summoner was cowed by his appearance or not never seems to
faze the stoic devil.
is easy to bargain with in a sense. His immense power and knowledge allow him
to give most anything that the client desires of him, and he readily offers what
appears to be a generous fulfillment of his side of the terms. All he asks in
return is that the client provides payment, at some future date, for the desires
so granted; though he may dress his words well, he rarely spells out specifics
for such payment, though there are some already beyond feeling and willing to
surrender their souls in an effort to better define what is otherwise a meaningless
Throughout the summons,
the chamber becomes increasingly inhospitable. During the first two minutes,
the room is considered to be cold; unprotected characters must make a Fortitude
save DC 66 or suffer 1d6 points of cold damage each round. The room becomes
severely cold during the third and fourth minutes of the summons, requiring
that unprotected summoners to make a Fortitude save DC 66 or suffer 2d6 points
of cold damage per round and 2 points of Constitution damage each minute; additionally,
such creatures are considered slowed for the next 1d8 rounds. By the fifth and
sixth minutes, the room is extremely cold, automatically dealing 2d6 points
of damage each round and slowing characters for 1d10 rounds; characters are
also required to make a Fortitude save DC 66 to avoid 4 points of Constitution
damage each minute. Furthermore, characters in the chamber wearing metal armor
or coming into contact with cold metal are affected as if by a chill
metal spell. During the seventh and eighth minutes, the room is unearthly
cold. All effects are doubled as described above. In the ninth and final minute,
those in the chamber must succeed on a Fortitude save DC 66 each round; failure
results in death. Mephistopheles has been known to resurrect those with whom
he established an arrangement. Upon the Lord of Losss return to Cania,
the cold effects reverse themselves minute-by-minute.
Once all has
been arranged to the clients (temporary) satisfaction, Mephistopheles floats
out over the pit from whence he came, and then descends gradually into it, whilst
the frigid steam swirls around him. When at last he disappears, the chasm which
opened to allow him entry slams shut. Any secondary casters or invocants that
had been transformed into ice and stone shatter at the impact.
Any creature (including the summoner) that lives through an audience with Mephistopheles must succeed on a Will save DC 66 or suffer the effects of Spiritual Desolation. If the summoner made an arrangement with the Lord of the Eighth, he is temporarily immune to this effect.
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