Dire Animal Bat

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Palaeochiropteryx life reconstruction Corrections and more natural poses from this version: File:Palaeochiropteryx - 3d Reconstruction.jpg
Date 12 August 2009(2009-08-12) Author Obsidian Soul
Palaeochiropteryx life reconstruction Corrections and more natural poses from this version: File:Palaeochiropteryx - 3d Reconstruction.jpg
Date 12 August 2009(2009-08-12) Author Obsidian Soul

These nocturnal hunters have wingspans of 15 feet and weigh about 200 lbs.

Dire Bat
Large animal
Hit Dice 4d8+12 (30 hp)
Initiative +6
Speed 20 ft. (4 squares), Fly 40 ft. (good)
Armor Class 20 (-1 size, +6 Dexterity, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple +3/+10
Attack Bite +5 melee (1d8+4)
Full Attack Bite +5 melee (1d8+4)
Space/Reach 10 ft./5 ft.
Special Attacks -
Special Qualities Blindsense 40 ft.
Saves Fort +7, Ref +10, Will +6
Abilities Strength 17, Dexterity 22, Constitution 17, Intelligence 2, Wisdom 14, Charisma 6
Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats Alertness, Stealthy
Environment Temperate deserts
Organization Solitary or colony (5-8)
Challenge Rating 2
Treasure None
Alignment Always neutral
Advancement 5-12 HD (Large)
Level Adjustment -

Combat

Dire bats swoop down upon unsuspecting prey from above.

Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its Blindsense is negated.

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