Dire Rat

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A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.

 

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, 3E Player's Handbook, Urban Arcana

Dire Rat
Small animal
Hit Dice 1d8+1 (5 hp)
Initiative +3
Speed 40 ft. (8 squares), Climb 20 ft.
Armor Class 15 (+1 size, +3 Dexterity, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple +0/-4
Attack Bite +4 melee (1d4 plus disease)
Full Attack Bite +4 melee (1d4 plus disease)
Space/Reach 5 ft./5 ft.
Special Attacks Disease
Special Qualities Low-Light Vision, Scent
Saves Fort +3, Ref +5, Will +3
Abilities Strength 10, Dexterity 17, Constitution 12, Intelligence 1, Wisdom 12, Charisma 4
Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats Alertness, Weapon FinesseB
Environment Any
Organization Solitary or pack (11-20)
Challenge Rating 1/3
Treasure None
Alignment Always neutral
Advancement 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment -

Combat

Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex) : Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dexterity and 1d3 Constitution. The save DC is Constitution-based.

Skills : Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

Modern Version

Species Traits

Dire rats have the following traits:

Disease (Ex) Dire rats carry a Shadow disease called Filth fever. Filth fever-bite: Fortitude save (DC 12) negates; incubation period 1d3 days; initial and secondary damage 1d3 Dexterity and 1d3 Constitution.

Darkvision (Ex) Dire rats can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dire rats can function with no light at all.

Scent (Ex) This ability allows the dire rat to detect approaching enemies, sniff out hidden foes, and Track by Scent.

Skill Bonuses Dire rats gain a +8 species bonus on Swim checks. Dire rats apply their Strength or Dexterity bonus (whichever is higher) to Climb and Swim checks.

Bonus Feat Dire rats gain the bonus feat Weapon Finesse (bite). Advanced dire rats lose this feat if their Strength bonus exceeds their Dexterity bonus.

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To Main Bestiary To Primordial Monsters
To Fertile Crescent Monsters To Egyptian Monsters
To Celtic Monsters To North American Monsters To Medieval Monsters

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