Dire Shark

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Photo by Terry Goss, copyright 2006. Taken at Isla Guadalupe, Mexico, August 2006. Shot with Nikon D70s in Ikelite housing, in natural light. Animal estimated at 11-12 feet (3.3 to 3.6 m) in length, age unknown Photo by Terry Goss, copyright 2006. Taken at Isla Guadalupe, Mexico, August 2006. Shot with Nikon D70s in Ikelite housing, in natural light. Animal estimated at 11-12 feet (3.3 to 3.6 m) in length, age unknown

Dire sharks attack anything they perceive to be edible, even larger creatures.

This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I

Dire Shark
Huge animal (Aquatic)
Hit Dice 18d8+66 (147 hp)
Initiative +2
Speed Swim 60 ft. (12 squares)
Armor Class 17 (-2 size, +2 Dexterity, +7 natural), touch 10, flat-footed 15
Base Attack/Grapple +13/+27
Attack Bite +18 melee (2d8+9)
Full Attack Bite +18 melee (2d8+9)
Space/Reach 15 ft./10 ft.
Special Attacks Improved grab, swallow whole
Special Qualities Keen scent
Saves Fort +14, Ref +13, Will +12
Abilities Strength 23, Dexterity 15, Constitution 17, Intelligence 1, Wisdom 12, Charisma 10
Skills Listen +12, Spot +11, Swim +14
Feats Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)
Environment Cold aquatic
Organization Solitary or school (2-5)
Challenge Rating 9
Treasure None
Alignment Always neutral
Advancement 19-32 (Huge); 33-54 (Gargantuan)
Level Adjustment -

Combat

Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.

Improved Grab (Ex) To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.

Swallow Whole (Ex) A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark's digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark's digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark's gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.

Keen Scent (Ex) A dire shark can notice creatures by Scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.

Skills A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.

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