Dolphin

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dolphin

Description
Dolfine
Date 16 January 2014, 10:50:13
Source Konkani Vishwakosh encyclopedia, available under CC-BY-SA 3.0, see here

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin Companions

Starting Statistics: Size Medium; Speed Swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 12, Charisma 6; Special Qualities Low-Light Vision, hold breath.

4th-Level Advancement: Ability Scores Strength +2, Dexterity +2, Constitution +2; Special Qualities Blindsight 120 ft.

Orginally posted on Pathfinder SRD

This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphin CR 1/2
XP 200
N Medium animal
Init +2; Senses Blindsight 120 ft., Low-Light Vision; Perception +9
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dexterity, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
OFFENSE
Speed Swim 80 ft.
Melee slam +3 (1d4+1)
STATISTICS
Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 13, Charisma 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception
SQ hold breath
ECOLOGY
Environment any ocean
Organization solitary, pair, or pod (3–18)
Treasure none
SPECIAL ABILITIES
Hold Breath (Ex)

A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

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