Elephant

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Massive herbivores of tropical lands, elephants are unpredictable but sometimes used as mounts or beasts or burden

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Call of Cthulhu, Monstrous Compendium Volume 1, Urban Arcana, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia, Monstrous Manual

Elephant
Huge Animal
Hit Dice 11d8+55 (104 hp)
Initiative +0
Speed 40 ft. (8 squares)
Armor Class 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple +8/+26
Attack Gore +16 melee (2d8+15)
Full Attack Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach 15 ft./10 ft.
Special Attacks Trample 2d8+15
Special Qualities Low-Light Vision, Scent
Saves Fort +12, Ref +7, Will +6
Abilities Strength 30, Dexterity 10, Constitution 21, Intelligence 2, Wisdom 13, Charisma 7
Skills Listen +12, Spot +10
Feats Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment Warm plains
Organization Solitary or herd (6–30)
Challenge Rating 7
Advancement 12–22 HD (Huge)
Level Adjustment -

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Combat

Elephants tend to charge at threatening creatures.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

Species Traits

Elephants have the following traits

Trample (Ex) An elephant can trample Medium or smaller creatures for 2d6+15 points of damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 25) to halve the damage. The mastadon's trample deals 2d6+18 points of damage (Reflex save, DC 31, for half damage).

Scent (Ex) This ability allows the elephant to detect approaching enemies, sniff out hidden foes, and Track by sense of smell.

Low-Light Vision (Ex) Elephants can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

These massive beasts from tropical lands make an excellent and intimidating battlefield force. They can transport a huge amount of weight easily, but are somewhat unpredictable.

Elephant: 3,000 gp

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