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This content is from the Paizo Core Rules.
Source: Pathfinder d20pfsrd.com
This knobby-kneed, stunted
humanoid, has a particularly thick beard and wild mane of hair, hiding most
of its body from view.
|Korred CR 4|
CN Small fey
Init +3; Senses Low-Light Vision; Perception +14
|AC 17, touch 15,
flat-footed 13 (+3 Dexterity, +1 Dodge, +2 natural, +1 size)
hp 33 (6d6+12)
Fort +4, Ref +8, Will +7
DR 5/cold iron; SR 15
|Speed 30 ft.
Melee club +8 (1d4+6)
Ranged rock +8 (1d6+4)
Special Attacks animated hair, stunning laugh, rock throwing (100 ft.)
Spell-Like Abilities (CL 6th; Concentration +7) stone tell
|Strength 19, Dexterity 17, Constitution
14, Intelligence 12, Wisdom 14, Charisma 13
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Mobility, Skill Focus (Perception)
Skills Acrobatics +12, Bluff +10, Craft (rope) +10, Craft (sculpture) +10, Perception +14, Perform (dance) +10, Stealth +16
Languages Common, Sylvan
SQ stone stride
A korreds hair
is constantly writhing and twitching. As a free action, a korred can cause
its long hair to reach out and interfere with adjacent creaturestugging
at clothes and weapons, tangling feet and arms, tickling, and generally
making a nuisance of itself. The korred can select which adjacent targets
are affected by its animated hair. These targets must make a successful
DC 16 Reflex save each round to avoid becoming entangled for 1 round.
The save DC is Dexterity-based.
Stone Stride (Su)
This ability works
like tree stride, except it requires loose boulders at least as large
as the korred, and only has a range of 30 feet. The korred can use this
ability once per round as a standard action.
Stunning Laugh (Su)Three times per day as a standard action, a korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. fey are immune to this ability. The save DC is Charisma-based.
Organization solitary, pair, or gang (36)
Treasure standard (club, rope, shears, other treasure)
Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.
Korred clothing normally
consists of a simple leather apron, jerkin, or kilt, leaving their legs uncovered
and their feet bare. Their clothes usually have a large pocket or pouch to hold
their belongings. A korreds hair and beard grow quickly, sometimes an
inch a day, and the korred trims its hair when the locks become too unruly,
saving the trimmings in its pocket so it can weave them into ropes for its animate
rope spell-like ability.
15: Copyright Notice - Bestiary 2
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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