|Picture of "A Mermaid" by John William Waterhouse, 1905.|
A mermaid is an aquatic creature with the head and torso of human female and the tail of a fish. The male version of a mermaid is called a merman; the gender-neutral plural is merfolk.They were known to sing sailors to their deaths or squeeze the life out of drowning men, while trying to rescue them.
A mermaid has eyes of a fine light blue; its nose small and handsome; its mouth small ,lips thin and its teeth small, regular, and white.Its chin well shaped, its neck full, its ears like those of the eel, but placed like those of the human species; and behind them are the gills for respiration, which appear like curls.
Merfolk are about 8 feet long from the top of the head to the end of the tail, and weigh about 400 pounds.
merfolk encountered outside their home are warriors; the information in the statistics
block is for one of 1st level.
|Merfolk, 1st-Level Warrior|
|Medium Humanoid (Aquatic)|
|Hit Dice||1d8+2 (6 hp)|
|Speed||5 ft. (1 square), Swim 50 ft.|
|Armor Class||13 (+1 Dexterity, +2 leather), touch 11, flat-footed 12|
|Attack||trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20)|
|Full Attack||trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Amphibious, Low-Light Vision|
|Saves||Fort +4, Ref +1, Will -1|
|Abilities||Strength 13, Dexterity 13, Constitution 14, Intelligence 10, Wisdom 9, Charisma 10|
|Skills||Listen +3, Spot +3, Swim +9|
|Organization||Company (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)|
|Advancement||By character class|
crossbows of shell and coral that fire bolts fashioned from blowfish spines,
with an underwater range increment of 30 feet. Merfolk often barrage their enemies
before closing, when they resort to tridents.
(Ex) Merfolk can breathe both air and water, although they rarely travel
more than a few feet from the water's edge.
A merfolk has a +8 racial bonus on any Swim
check to perform some special action or avoid a hazard. It can always choose to
take 10 on a Swim check, even if distracted or endangered. It can use the run
action while swimming, provided it swims in a straight line.
merfolk warrior presented here had the following ability scores before racial
adjustments: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.
favored class is bard.
|To Fertile Crescent Monsters||To Celtic Monsters||To Norse Monsters||To Medieval Monsters|
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