Snake Viper

To Oceania Monsters To Fertile Crescent Monsters To Oriental Monsters
To Egyptian Monsters To Greek Monsters To Main Bestiary

celtic border

Photo courtesy of Al Coritz.

Photo courtesy of Al Coritz.

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Roleplaying Notes

  Snake, Tiny Viper Snake, Small Viper Snake, Medium Viper Snake,Large Viper Snake, Huge Viper

Tiny animal Small animal Medium animal Large animal Huge animal
Hit Dice 1/4 d8 (1 hp) 1d8 (4 hp) 2d8 (9 hp) 3d8 (13 hp) 6d8+6 (33 hp)
Initiative +3 +3 +3
+7 +6
Speed 15 ft. (3 squares), Climb 15 ft., Swim 15 ft. 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. 20 ft. (4 squares), Climb 20 ft., Swim 20 ft.
Armor Class 17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14 17 (+1 size, +3 Dexterity, +3 natural), touch 14, flat-footed 14
16 (+3 Dexterity, +3 natural), touch 13, flat-footed 13
15 (-1 size, +3 Dexterity, +3 natural), touch 12, flat-footed 12 15 (-2 size, +2 Dexterity, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple +0/-11 +0/-6 +1/+0
+2/+6 +4/+15
Attack Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison) Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Full Attack Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison) Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Space/Reach 2-1/2 ft./0 ft. 5 ft./5 ft 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks Poison Poison Poison Poison Poison
Special Qualities Scent Scent Scent Scent Scent
Saves Fort +2, Ref +5, Will +1 Fort +2, Ref +5, Will +1 Fort +3, Ref +6, Will +1 Fort +3, Ref +6, Will +2 Fort +6, Ref +7, Will +3
Abilities Strength 4, Dexterity 17, Constitution 11, Intelligence 1, Wisdom 12, Charisma 2 Strength 6, Dexterity 17, Constitution 11, Intelligence 1, Wisdom 12, Charisma 2 Strength 8, Dexterity 17, Constitution 11, Intelligence 1, Wisdom 12, Charisma 2 Strength 10, Dexterity 17, Constitution 11, Intelligence 1, Wisdom 12, Charisma 2 Strength 16, Dexterity 15, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2
Skills Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats Weapon Finesse Weapon Finesse Weapon Finesse Improved Initiative, Weapon Finesse Improved Initiative, Run, Weapon Focus (bite)
Environment Temperate marshes Temperate marshes Temperate marshes Temperate marshes Temperate marshes
Organization Solitary Solitary Solitary Solitary Solitary
Challenge Rating 1/3 1/2 1 2 3
Advancement - - - - 7-18 HD (Huge)
Level Adjustment - - - - -

Combat

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Constitution. The save DC varies by the snake's size, as shown on the table below. The save DCs are Constitution-based.

Size Fort DC
Tiny 10
Small 10
Medium 11
Large 11
Huge 14

Celtic Border

To Oceania Monsters To Fertile Crescent Monsters To Oriental Monsters
To Egyptian Monsters To Greek Monsters To Main Bestiary

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.