Squid Giant

To Primordial Monsters To Medevil Monsters

natural rock

Alphonse-Marie-Adolphe de Neuville (1835–1885) 
Édouard Riou (1833–1900) 
Title Squid holding sailor Alphonse-Marie-Adolphe de Neuville (1835–1885)
Édouard Riou (1833–1900)
Title Squid holding sailor

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

Squid, Giant
Huge animal (Aquatic)
Hit Dice 12d8+18 (72 hp)
Initiative +3
Speed Swim 80 ft. (16 squares)
Armor Class 17 (-2 size, +3 Dexterity, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple +9/+29
Attack Tentacle +15 melee (1d6+8)
Full Attack 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Space/Reach 15 ft./15 ft. (30 ft. with tentacle)
Special Attacks Constrict 1d6+8, improved grab
Special Qualities Ink cloud, jet, Low-Light Vision
Saves Fort +9, Ref +11, Will +5
Abilities Strength 26, Dexterity 17, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2
Skills Listen +10, Spot +11, Swim +16
Feats Alertness, Diehard, Endurance, Toughness (2)
Environment Temperate aquatic
Organization Solitary
Challenge Rating 9
Advancement 13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment -

Combat

An opponent can attack a giant squid's tentacles with a sunder attempt as if they were weapons. A giant squid's tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid's tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

natural rock

To Primordial Monsters To Medevil Monsters

 

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