| Alphonse-Marie-Adolphe de Neuville (18351885)
Édouard Riou (18331900)
Title Squid holding sailor
These voracious creatures
can have bodies more than 20 feet long and attack almost anything they meet.
|Huge animal (Aquatic)|
|Hit Dice||12d8+18 (72 hp)|
|Speed||Swim 80 ft. (16 squares)|
|Armor Class||17 (-2 size, +3 Dexterity, +6 natural), touch 11, flat-footed 14|
|Attack||Tentacle +15 melee (1d6+8)|
|Full Attack||10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)|
|Space/Reach||15 ft./15 ft. (30 ft. with tentacle)|
|Special Attacks||Constrict 1d6+8, improved grab|
|Special Qualities||Ink cloud, jet, Low-Light Vision|
|Saves||Fort +9, Ref +11, Will +5|
|Abilities||Strength 26, Dexterity 17, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2|
|Skills||Listen +10, Spot +11, Swim +16|
|Feats||Alertness, Diehard, Endurance, Toughness (2)|
|Advancement||13-18 HD (Huge); 19-36 HD (Gargantuan)|
An opponent can attack
a giant squid's tentacles with a sunder attempt as if they were weapons. A giant
squid's tentacles have 10 hit points each. If a giant squid is currently grappling
a target with the tentacle that is being attacked, it usually uses another limb
to make its attack of opportunity against the opponent making the sunder attempt.
Severing one of a giant squid's tentacles deals 5 points of damage to the creature.
A giant squid usually withdraws from combat if it loses five tentacles. The
creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A
giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex):
To use this ability, a giant squid must hit an opponent of any size with a tentacle
attack. It can then attempt to start a grapple as a free action without provoking
an attack of opportunity. If it wins the grapple check, it establishes a hold
and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A
giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by
20 feet long once per minute as a free action. The cloud provides total concealment,
which the squid normally uses to escape a losing fight. All vision within the
cloud is obscured.
Jet (Ex): A giant
squid can jet backward once per round as a full-round action, at a speed of
320 feet. It must move in a straight line, but does not provoke attacks of opportunity
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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