swimming mollusks are fairly aggressive. They are more feared than sharks in
Squid have the following
Aquatic Squid can
move in water without making Swim checks, and they cannot drown in water.
Improved Grab (Ex) To
use this ability, the squid must hit with its tentacle arm attack. If it gets
a hold, the squid automatically deals bite damage each round the hold is maintained.
Squid and giant squid are treated as one size category larger for purposes of
determining their grapple check bonus. If a giant squid makes a successful strike
with its tentacle rake attack against a target smaller than itself, it can constrict
Constrict (Ex) A
giant squid deals automatic tentacle damage with a successful grapple check
against creatures smaller than itself.
Ink Cloud (Ex) Both
the squid and giant squid can emit a cloud of jet-black ink as a free action.
The squid's ink cloud fills a 10-foot cube, while the giant squid's ink cloud
fills a 20-foot cube. The cloud provides total concealment, which the squid
normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex) A squid
or giant squid can jet backward once per round as a full-round action. This
increases the squid's speed to 240 feet and the giant squid's speed to 320 feet.
Darkvision (Ex) Squid
can see in the dark up to 60 feet. Darkvision is black and white only, but it
is otherwise like normal sight, and squid can function with no light at all.
Bonus Feats Normal squid (but not giant squid) gain the bonus feats Weapon Finesse (bite) and Weapon Finesse (tentacles).
1/6; Small animal; HD 1/2 d8; hp 2; Mas 11; Init +3; Spd Swim 60 ft.; Defense
16, touch 14, flat-footed 13 (+1 size, +3 Dexterity, +2 natural); BAB +0; Grap -2;
Atk +2 melee (special, tentacles); Full Atk +2 melee (special, tentacles), -3
melee (1d4-2, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ aquatic, improved grab,
ink cloud, jet, Darkvision 60 ft.; SV Fort +2, Ref +5, Will +1; AP 0; Rep +0;
Strength 7, Dexterity 17, Constitution 11, Intelligence 1, Wisdom 12, Charisma 3.
Skills Hide +7, Listen +7, Spot +7.
Feats Weapon Finesse (bite, tentacles).
Advancement 1 HD (Small); 2-4 HD (Medium); 5-11 HD (Large).
Giant Squid CR 10; Huge animal;
HD 12d8+60; hp 114; Mas 21; Init +0; Spd Swim 80 ft.; Defense 17, touch 9, flatfooted
17 (-2 size, +9 natural); BAB +9; Grap +29; Atk +15 melee (1d6+12, tentacle
rake); Full Atk +15 melee (1d6+8, 10 tentacle rakes), +10 melee (2d6+4, bite);
FS 15 ft. by 15 ft.; Reach 10 ft. (30 ft. with tentacles); SQ aquatic, improved
grab, constrict 1d6+8, ink cloud, jet, Darkvision 60 ft.; SV Fort +11, Ref +6,
Will +4; AP 0; Rep +0; Strength 26, Dexterity 11, Constitution 21, Intelligence 1, Wisdom 12, Charisma 2.
Skills Hide -8, Listen +8, Spot +8.
Advancement 13-18 HD (Huge); 19-36 (Gargantuan).
The Worlds of Mankind is owned and created by Mark John Goodwin
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and are used according to the terms of the d20 System License version 6.0.
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