Touched Template

To Celtic Monsters

To Main Bestiary

Celtic border

The Quintessential druid
Author Robin O. Duke
Series The Quintessential Series
Publisher Mongoose Publishing
Publish date 2002
Pages 128
ISBN 1-903985-46-6
OGL Section 15 qdru
Content Puller {$content}

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

Touched are creatures that inhabit The Otherworld. Many inhabitants of The Otherworld are unique and wonderful creatures but many others look at first sight to be mundane creatures from the normal world, but they are not. They are touched. These creatures live in The Otherworld permanently. They are a reflection of the creature they resemble. They may have been born in The Otherworld or they might have been spun from the very essence of The Otherworld, a direct manifestation of a creature’s contact with The Otherworld.

Touched is a template that can be added to any animal, beast, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, plant or vermin (referred to hereafter as the ‘base creature’). Animals or beasts with this template become magical beasts, but otherwise the creature’s type is unchanged. A touched creature uses all the base creature’s abilities except as noted here.

Special Attacks: A touched creature retains all the special attacks of the base creature. Creatures with a Wisdom or Charisma score greater than 10 receive one of the following spell-like abilities for every 4 Hit Dice it possess (minimum: 1). These abilities can be used once a day unless otherwise specified.


dancing lights

detect good / law / evil / chaos – choose one appropriate to creature’s alignment

dimension door – 1 / day

entangle – 3 / day

invisibility (self only) – 3 / day

ventriloquism – 3 / day

The saving throw difficulties for these spell-like abilities is 10 + the level of the spell + the touched creature’s Charisma modifier.

Special Qualities: A touched creature retains all the special qualities of the base creature and also gains the following.

Low-Light Vision

† Fire Resistance 5

† Damage Reduction 5 / +1

Spell Resistance equal to double the creature’s HD (maximum 25)

Saves: Same as the base creature.

Abilities: Same as base creature, but Intelligence is at least 8.

Skills: Same as the base creature.

Feats: Same as the base creature.

Climate/Terrain: Any land and underground (The Otherworld)

Organisation: Same as the base creature.

Challenge Rating: Up to 3 HD, same as the base creature +1. 4 to 7 HD, same as the base creature +2. 8 HD +, same as the base creature +3

Treasure: Same as the base creature

Alignment: Same as base creature

Advancement: Same as base creature

Celtic Border

To Celtic Monsters

To Main Bestiary

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at