Wolf

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wolves

2008, Paizo Publishing, LLC Credit Ben Wootten Source Mike McArtor. (April 16, 2008). First Peek:Guide to Darkmoon Vale, Paizo Blog. Print Source Mike McArtor. (2008). Guide to Darkmoon Vale, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-100-8
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Source(s)3.5E Monster Manual I, 3E Monster Manual I, Call of Cthulhu, Creatures of the Dreamseed, Monstrous Compendium Volume 1, d20 Modern, 1E Monster Manual 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Ultimate Monsters 1, Conan the Roleplaying Game, Monstrous Manual, Introduction to AD&D, New Adventures of Fafhrd and Grey Mouser

Wolf
Medium animal  
Hit Dice 2d8+4 (13 hp)
Initiative +2
Speed 50 ft. (10 squares)
Armor Class 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple +1/+2
Attack Bite +3 melee (1d6+1)
Full Attack Bite +3 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks Trip
Special Qualities Low-Light Vision, Scent
Saves Fort +5, Ref +5, Will +1
Abilities Strength 13, Dexterity 15, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6
Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats TrackB, Weapon Focus (bite)
Environment Temperate forests
Organization Solitary, pair, or pack (7-16)
Challenge Rating 1
Advancement 3 HD (Medium); 4-6 HD (Large)
Level Adjustment -

Combat

A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills *Wolves have a +4 racial bonus on Survival checks when tracking by Scent.

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