Wolverine

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Wolverine. John James Audubon, from The quadrupeds of North America vol. 1, by John James Audubon and John Bachman, New York, 1851. Wolverine. John James Audubon, from The quadrupeds of North America vol. 1, by John James Audubon and John Bachman, New York, 1851.

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Wolverine
Medium animal
Hit Dice 3d8+15 (28hp)
Initiative +2
Speed 30 ft. (6 squares), burrow 10 ft., Climb 10 ft.
Armor Class 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple +2/+4
Attack Claw +4 melee (1d4+2)
Full Attack 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks Rage
Special Qualities Low-Light Vision, Scent
Saves Fort +7, Ref +5, Will +2
Abilities Strength 14, Dexterity 15, Constitution 19, Intelligence 2, Wisdom 12, Charisma 10
Skills Climb +10, Listen +6, Spot +6
Feats Alertness, Toughness, TrackB
Environment Cold forests
Organization Solitary
Challenge Rating 2
Advancement 4-5 HD (Large)
Level Adjustment -

Combat

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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