Porpoise

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December 19 2006 Photo taken by Sally Mizroch, NMML Caption: "Three Dall's Porpoises Rooster Tailing" U.S. Federal Government photo, public domain.December 19 2006 Photo taken by Sally Mizroch, NMML Caption: "Three Dall's Porpoises Rooster Tailing" U.S. Federal Government photo, public domain.


Blindsight (Ex)
Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.


Hold Breath (Ex)
A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.
Skills A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its Blindsight is negated.

Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

Porpoise
Medium animal
Hit Dice 2d8+2 (11 hp)
Initiative +3
Speed Swim 80 ft. (16 squares)
Armor Class 15 (+3 Dexterity, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple +1/+1
Attack Slam +4 melee (2d4)
Full Attack Slam +4 melee (2d4)
Space/Reach 5 ft./5 ft.
Special Attacks -
Special Qualities Blindsight 120 ft., hold breath, Low-Light Vision
Saves Fort +4, Ref +6, Will +1
Abilities Strength 11, Dexterity 17, Constitution 13, Intelligence 2, Wisdom 12, Charisma 6
Skills Listen +8*, Spot +7*, Swim +8
Feats Weapon Finesse
Environment Temperate aquatic
Organization Solitary, pair, or school (3-20)
Challenge Rating 1/2
Advancement 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment -

 

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