monster Achaierai


Fertile Crescent Monsters
Main Bestiary


George Stubbs (1724–1806) Title Bird Date circa 1800 Medium etching

George Stubbs (1724–1806) Title Bird Date circa
1800 Medium etching

posted on Pathfinder SRD

This bird-like beast
is mostly head, lunging forward on four scaly legs. Wisps of noxious black vapor
trail from its hooked beak.

Achaierai CR 5
XP 1,600

LE Large outsider (evil, extraplanar, lawful)
Init +1; Senses Darkvision 60 ft.; Perception +12
AC 20, touch 11,
flat-footed 18 (+1 Dexterity, +1 Dodge, +9 natural, –1 size)

hp 52 (7d10+14)

Fort +7, Ref +6, Will +4
SR 20
Speed 50 ft.

Melee bite +10 (2d6+4), 2 claws +10 (1d6+4)

Space 10 ft.; Reach 10 ft. with claw

Special Attacks black cloud
Strength 19, Dexterity 13, Constitution
14, Intelligence 11, Wisdom 14, Charisma 16

Base Atk +7; CMB +12; CMD 24 (28 vs. trip)
Feats Combat
, Dodge, Mobility, Spring Attack
Skills Acrobatic +11 (+19 Jump), Climb +14, fly +0, Perception +12, Sense
+12, Stealth +7, Swim +14

Language Infernal
Environment any land

Organization solitary or flock (5–8)
Treasure standard
Special Abilities

Black Cloud (Su)

An achaierai can
exhale a cloud of choking, toxic smoke three times per day. All creatures
within 10 feet of the achaierai immediately take 2d6 points of damage
as their flesh melts and rots away. The cloud erodes sanity as well as
flesh, and anyone who takes damage from the black cloud must also make
a DC 15 Fortitude save or become confused. Every round, the victim may
attempt another DC 15 Fortitude save to recover from the confusion; otherwise
it persists, lasting indefinitely until the condition is removed or the
victim eventually makes her saving throw. The confusion element of a black
cloud is a mind-affecting effect. The save DC is Constitution-based. This
is a poison effect. Achaierais are immune to this ability.

An achaierai is a predator
and scavenger of the lower planes that looks like a 15-foot-tall flightless
bird, though its head and body are fused into one large unit, with four legs
and atrophied wings. The thick, oily plumage covering its body all but conceals
these tiny wings. An adult achaierai weighs roughly 750 pounds.

Though not devils themselves,
achaierais live and hunt on the scorched and blasted plains of Hell, where they
make excellent use of their long, stilt-like legs in running down any lost souls
or lesser devils who stumble into their feeding grounds. Once it has closed
with its target, an achaierai attacks with its two front legs, punching or slashing,
as well as biting with its powerful beak. Far smarter than their animalistic
form might suggest, achaierais prefer to hunt in shrieking packs and use their
prey’s confusion and their own reach to their advantage, circling their quarry
and darting in to attack as soon as the victim becomes distracted, then retreating
again before the prey has a chance to retaliate. They have been known to wander
through battlefields in the lower planes, picking over dying and regenerating
creatures and souls, which has earned them the nickname “Hell’s vultures.”
As achaierais are immune to the toxic clouds of others of their kind, they often
work in conjunction to use these clouds to herd or scatter enemies, form long
lines of black clouds to protect their retreat, or merely panic opponents in
large melees. Achaierais are fond of disemboweling their targets and feasting
on the hot entrails while their mortally wounded prey screams itself to death.
Of course, as outsiders, achaierais have no need to eat, and their elaborate
hunting routines are simply the bird-beasts’ sick form of entertainment.

From D&D Wiki

This material is published under the OGL

Size/Type Large outsider (Evil, Extraplanar, Lawful)
Hit Dice 6d8+12
(39 hp)
Initiative +1
Speed 50 ft.
(10 squares)
20 (–1
size, +1 Dexterity, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple +6/+14
Attack Claw +9
melee (2d6+4)
Full Attack 2 claws
+9 melee (2d6+4) and bite +4 melee (4d6+2)
Space/Reach 10 ft./10
Darkvision 60 ft., Spell
Saves Fort +7,
Ref +6, Will +7
Abilities Strength 19,
Dexterity 13, Constitution 14, Intelligence 11, Wisdom 14, Charisma 16

Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move
+10, Sense Motive +11, Spot+11

Feats Dodge, Mobility, Spring
Environment A lawful-aligned
Organization Solitary
or flock (5–8)
Treasure Double
Alignment Always
lawful evil
Advancement 7–12
HD (Large); 13–18 HD (Huge)

Achaierais are massive,
15-foot-tall flightless birds that inhabit lawful planes of battle and are only
occasionally encountered elsewhere.

Achaierais speak Infernal.
They weigh about 750 pounds.


In close combat, an achaierai
lashes out with two of its four legs and snaps with its powerful beak. It makes
frequent use of its Spring Attack feat to strike quickly and then retreat out
of range before an enemy can counterattack.

An achaierai’s natural
weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned
for the purpose of overcoming damage reduction.

Black Cloud (Ex): Up
to three times per day an achaierai can release a choking, toxic black cloud.

Those other than achaierai
within 10 feet instantly take 2d6 points of damage. They must also succeed on
a DC 15 Fortitude save or be affected for 3 hours as though by an insanity spell
(caster level 16th). The save DC is Constitution-based.


of the Wizards Community forums.

this Thread

Characters with ranks in Knowledge (The planes)
can learn more about achaierais. When a character makes a successful skill check,
the following lore is revealed, including the information from lower DCs.

Knowledge (The planes)




This creature is
an achaierai, a vicious predator from the Infernal Battlefield of
This result reveals all outsider traits.


An achaierai’s strength
lies in its formidable natural attacks of claws and beak, coupled with its
speed and mobility in combat. Achaierais speak Infernal.


Achaierais can release
a choking, toxic cloud that damages all those it touches and can cause short
term insanity.


Fertile Crescent Monsters
Main Bestiary

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