monster Ape med


African Monsters
Main Bestiary

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Western Gorilla at Bronx Zoo. Stavenn

Western Gorilla at Bronx Zoo. Stavenn

An ape is any member of
the Hominoidea superfamily of primates. In less scientific language, it has
various meanings, although it often (but not always) excludes humans.

Under the current classification
system there are two families of hominoids:

* the family Hylobatidae
consists of 4 genera and 13 species of gibbon, including the Lar Gibbon and
the Siamang, collectively known as the lesser apes.

* the family Hominidae consisting of orangutans, gorillas, chimpanzees, and
humans, collectively known as the great apes.

A few other primates, such
as the Barbary Ape, have the word “ape” in their common names (usually
to indicate lack of a tail), but they are not regarded as true apes.

Except for gorillas and
humans, all true apes are agile climbers of trees. They are best described as
omnivorous, their diet consisting of fruit, grass seeds, and in most cases some
quantities of meat and invertebrates—either hunted or scavenged—along
with anything else available and easily digested. They are native to Africa
and Asia, although humans have spread to all parts of the world


Large animal

Hit Dice 4d8+11
(29 hp)
Initiative +2
Speed 30 ft.
(6 squares), Climb 30 ft.
14 (–1
size, +2 Dexterity, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple +3/+12
Attack Claws
+7 melee (1d6+5)
Full Attack 2 claws
+7 melee (1d6+5) and bite +2 melee (1d6+2)
Space/Reach 10 ft./10
, Scent
Saves Fort +6,
Ref +6, Will +2
Abilities Strength 21,
Dexterity 15, Constitution 14, Intelligence 2, Wisdom 12, Charisma 7
Skills Climb+14, Listen +6, Spot +6
Feats Alertness, Toughness
Environment Warm forests
Organization Solitary,
pair, or company (3–5)
Advancement 5–8
HD (Large)

These powerful
omnivores resemble gorillas but are far more aggressive; they kill and eat anything
they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to
400 pounds.


Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


3.5E Monster Manual I, 3E Monster Manual I, Call of Cthuhlu, d20 Modern, 1E
Monster Manual 1

Species Traits

Scent (Ex) This ability allows
an ape to detect approaching enemies, sniff out hidden foes, and Track by sense
of smell.

Ape CR 2; Large animal; HD
4d8+8; hp 26; Mas 14; Init +2; Spd 30 ft., Climb 30 ft.; Defense 14, touch 11, flat-footed 12 (-1 size, +2 Dexterity, +3 natural);
BAB +3; Grap +12; Atk +7 melee (1d6+5, claw); Full Atk +7 melee (1d6+5, 2 claws)
and +2 melee (1d6+2, bite), or +4 ranged; FS 10 ft. by 10 ft.; Reach 10 ft.;
SQ Low-Light
, Scent; AL none; SV Fort +6, Ref +6, Will +2; AP 0; Rep
+0; Strength 21, Dexterity 15, Constitution 14, Intelligence 2, Wisdom 12, Charisma 7.
Skills Climb+18, Listen +6, Spot +6.
Feats None.
Advancement 5-8 HD (Large).


Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

this Thread

Characters with ranks in Knowledge (nature) can learn more about apes. When a character makes a successful
skill check, the following lore is revealed, including the information from
lower DCs.

Knowledge (nature)

DC 14

This hairy,
heavyset primate is an ape. This result reveals all animal traits.

DC 19

Apes are
omnivorous, but primarily feed on fruit and plants. However, they are powerfully
built and highly territorial, and can pose a danger to intruders. Before
an ape attacks, however, it usually displays seemingly violent acts of aggression,
hoping to scare off the interloper.

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African Monsters
Main Bestiary

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