monster Belemnite

Belemnite


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Belemnite dmitrchel@mail.ru 2008

Belemnite dmitrchel@mail.ru 2008
























Belemnite
Large animal (Aquatic)
Hit
Dice
8d8+8
(44 hp)
Initiative +1
Speed Swim 30 ft. (6 squares)
Armor Class 20 (-1 Size, +1
Dexterity, +10 Natural), touch 10, flat-footed 19
Base Attack/Grapple +6/+15
Attack Tentacle +11 melee
(1d4+5)
Full Attack 10 Tentacles +11
melee (1d4+5) and 1 Bite +6 melee (1d8+2)
Space/Reach 10 ft./10 ft.
Special Attacks Improved Grab, Constrict
(2d8+7)
Special Qualities Low Light Vision,
Jet, Ink Cloud
Saves Fort +7, Ref +7,
Will +3
Abilities Strength 20, Dexterity 12,
Constitution 13, Intelligence 1, Wisdom 12, Charisma 2
Skills Hide +1, Listen +6, Spot +6, Swim +13
Feats Alertness, Diehard, Endurance
Environment Warm Aquatic
Organization Solitary, Group
(1-8)
Challenge
Rating
8
Treasure None
Alignment Always Neutral
Advancement 9-12 HD (Large)
Level Adjustment —-

Improved Grab
(Ex):
If the Belemnite successfully hits a creature with it’s Tentacles
Attack it may make a Grapple Check as a Free Action without provoking an Attack
of Opportunity. If successfull it may Constrict.

Ink Cloud (Ex): An Belemnite can emit a 20x20x20 cloud of Ink once per round once
per minute as a Free Action. It provides the Belemnite with total concealment,
and blocks all sight within the cloud.

Jet (Ex): Once
per round as a Full Round Action the Belemnite may move 120′ backwards in
a straight line without provoking an attack of opportunity.

Skills: Belemnites
get a +8 Racial Bonus on Swim checks, and may always take 10 on a Swim check
even if distracted or endangered.

Constrict (Ex): The Belemnite does 2d8+7 wth a successful Grapple check.

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