monster Celestial Bison

Celestial
Bison

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North American Monsters

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A bison from the Altamira cave ceiling, one of the most famous paintings from there.A bison from the Altamira cave ceiling, one of the most famous paintings
from there.

From
D&D Wiki
























Celestial
Bison
Size/Type
Large magical
beast
(Extraplanar)
Hit Dice 5d8+15
(37 hp)
Initiative +0
Speed 40 ft.
(8 squares)
Armor
Class
13 (–1
size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple +3/+13
Attack Gore +8
melee (1d8+9)
Full Attack Gore +8
melee (1d8+9)
Space/Reach 10 ft./5
ft.
Special
Attacks
Stampede
Special
Qualities
Low-Light
Vision
, Scent, Darkvision 60ft, Resistance to acid, cold, and electricity
5, Spell
Resistance
10, Damage reduction 5/magic
Saves Fort
+7, Ref +4, Will +1
Abilities Strength 22,
Dexterity 10, Constitution 16, Intelligence 3, Wisdom 11, Charisma 4
Skills Listen +7, Spot +5
Feats Alertness, Endurance
Environment Temperate
plains in any good-aligned plane
Organization Solitary
or herd (6–30)
Challenge
Rating
3
Treasure None
Alignment Always
good (any)
Advancement 6–7
HD (Large)
Level
Adjustment
—

These herd animals can
be aggressive when protecting young and during the mating season, but they generally
prefer flight to fighting. A bison stands more than 6 feet tall at the shoulder
and is 9 to 12 feet long. It weigh 1,800 to 2,400 pounds. The bison’s statistics
can be used for almost any large herd animal.

COMBAT

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal
extra damage equal to its HD (maximum of +20) against an evil foe.

Stampede (Ex): A
frightened herd of bison flees as a group in a random direction (but always
away from the perceived source of danger). They literally run over anything
of Large size or smaller that gets in their way, dealing 1d12 points of damage
for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.

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