monster Celestial Dire Lion med

Celestial
Dire Lion

To
Medieval Monsters

__________________________________________


Dürer, Albrecht Title Löwe Year 1494(1494)

Dürer,
Albrecht Title Löwe Year 1494(1494)

From
D&D Wiki
























Celestial
Dire Lion
Size/Type Large magical
beast
(Extraplanar)
Hit
Dice
8d8+24
(60 hp)
Initiative +2
Speed 40 ft. (8 squares)
Armor
Class
15 (–1
size, +2 Dexterity, +4 natural), touch 11, flat-footed 13
Base
Attack/Grapple
+6/+17
Attack Claw
+13 melee (1d6+7)
Full
Attack
2 claws
+13 melee (1d6+7) and bite +7 melee (1d8+3)
Space/Reach 10
ft./5 ft.
Special
Attacks
Improved
grab, pounce, rake 1d6+3
Special
Qualities
Low-Light
Vision
, Scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell
Resistance
13, Damage Reduction 5/magic
Saves Fort +9, Ref +8, Will +7
Abilities Strength
25, Dexterity 15, Constitution 17, Intelligence 3, Wisdom 12, Charisma 10
Skills Hide +2*, Listen +7, Move
Silently
+5, Spot +7
Feats Alertness, Run, Weapon Focus (claw)
Environment Warm plains in any good-aligned plane
Organization Solitary, pair, or pride (6–10)
Challenge
Rating
7
Treasure None
Alignment Always
good (any)
Advancement 9–16
HD (Large); 17–24 HD (Huge)
Level
Adjustment

Celestial
dire lions are patient hunters, just like their smaller mundane cousins, but apt
to take on bigger prey.

Celestial
dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Combat

A
celestial dire lion attacks by running at prey, leaping, and clawing and biting
as it rakes with its rear claws. It often jumps onto a creature larger than itself.

Smite
Evil (Su):
Once per day a celestial creature can make a normal melee
attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Improved
Grab (Ex):
To use this ability, a celestial dire lion must hit with its
bite attack. It can then attempt to start a grapple as a free action without provoking
an attack of opportunity. If it wins the grapple check, it establishes a hold
and can rake.

Pounce
(Ex):
If a celestial dire lion charges, it can make a full attack, including
two rake attacks.

Rake
(Ex):
Attack bonus +12 melee, damage 1d6+3.

Skills: Celestial dire lions have a +4 racial bonus on Hide and Move
Silently
checks.

*In areas
of tall grass or heavy undergrowth, the Hide bonus improves to +8.

__________________________________________

To
Medieval Monsters

The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License
version 6.0.

A copy of this License can be found at www.wizards.com/d20.