monster Celestial Owl

Part  of a stained glass window depicting local wildlife at the southern entrance of  Dornoch Cathedral.
Part of a stained glass window depicting local wildlife at the southern entrance of Dornoch Cathedral.

From
D&D Wiki

Celestial
Owl
Size/TypeTiny magical beast (Extraplanar)
Hit Dice1d8
(4 hp)
Initiative +3
Speed10
ft. (2 squares), Fly 40 ft. (average)
Armor
Class
17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14
Base
Attack/Grapple
+0/–11
AttackTalons
+5 melee (1d4-3)
Full
Attack
Talons
+5 melee (1d4–3)
Space/Reach2-1/2
ft./0 ft.
Special
Attacks
Smite
Evil 1/day
Special
Qualities
Low-Light
Vision
, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell
Resistance
6
SavesFort
+2, Ref +5, Will +2
Abilities Strength 4, Dexterity 17, Constitution 10, Intelligence 3, Wisdom 14, Charisma 4
SkillsListen+14
+16, Move Silently +17, Spot +6 +8*
Feats Alertness, Weapon
Finesse
B
EnvironmentTemperate
forests in any good-aligned plane
OrganizationSolitary
Challenge
Rating
1/4
TreasureNone
AlignmentAlways
good (any)
Advancement2
HD (Small)
Level
Adjustment
—

Celestial
Owls have golden feathers tied in with their normal owl plumage. They are 1 to
2 feet long, with wingspans up to 6 feet. They tend to be found on good aligned
planes in dense forests.

COMBAT

Smite
Evil (Su):
Once
per day a celestial creature can make a normal melee attack to deal extra damage
equal to its HD (maximum of +20) against an evil foe.

Celestial
Owls swoop quietly down onto prey, attacking with their powerful talons. They
usually do not attack creatures larger than themselves.

Skills: Celestial Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks
in areas of shadowy illumination.

Notes

* This monster is a Owl with the Celestial Creature template added to it.

* This monster can be summoned using the spell Summon
Monster I
.