monster Cwn Annwn

Cwn
Annwn

To
Monsters

Celtic border


The Cwn Annwn (hounds of
Annwn) were the white, red-eared ghostly hounds of Annwn, the land of the dead.
They were associated with the Wild Hunt.

D&D use Yeth hounds
























Yeth Hound
Size/Type Medium outsider (Extraplanar, Evil)
Hit Dice 3d8+6
(19 hp)
Initiative +6
Speed 40 ft.
(8 squares), Fly 60 ft. (good)
Armor Class 20 (+2
Dexterity, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple +3/+6
Attack Bite +6 melee
(1d8+4)
Full Attack Bite +6
melee (1d8+4)
Space/Reach 5 ft./5
ft.
Special Attacks Bay, trip
Special Qualities Damage
reduction 10/silver, Darkvision 60 ft., flight, Scent
Saves Fort +5,
Ref +5, Will +5
Abilities Strength 17,
Dexterity 15, Constitution 15, Intelligence 6, Wisdom 14, Charisma 10
Skills Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)*
Feats Improved
Initiative
, Track
Environment An evil-aligned
plane
Organization Solitary,
pair, or pack (6-11)
Challenge Rating 3
Treasure None
Alignment Always
neutral evil
Advancement 4-6
HD (Medium); 7-9 HD (Large)
Level Adjustment +3 (cohort)

A yeth hound stands 5 feet
tall at the shoulder and weighs about 400 pounds.

Yeth hounds cannot speak,
but understand Infernal.

Combat

Yeth hounds hunt only at
night. They fear the sun and never venture out in daylight, even if their lives
depend on it.

A yeth hound’s natural
weapons, as well as any weapons it wields, are treated as evil-aligned for the
purpose of overcoming damage reduction.

Bay (Su) When a
yeth hound howls or barks, all creatures except other evil outsiders within
a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4
rounds. This is a sonic mind-affecting fear effect. Whether or not the save
is successful, an affected creature is immune to the same hound’s bay for
24 hours. The save DC is Charisma-based.

Trip (Ex) A yeth
hound that hits with its bite attack can attempt to trip the opponent (+3 check
modifier) as a free action without making a touch attack or provoking an attack
of opportunity. If the attempt fails, the opponent cannot react to trip the
yeth hound.

Flight (Su) A yeth
hound can cease or resume flight as a free action.

Skills A yeth hound
has a +4 racial bonus on Survival checks when tracking by Scent.

Celtic Border

To
Monsters

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.