The Cwn Annwn (hounds of
Annwn) were the white, red-eared ghostly hounds of Annwn, the land of the dead.
They were associated with the Wild Hunt.
D&D use Yeth hounds
|Size/Type||Medium outsider (Extraplanar, Evil)|
(8 squares), Fly 60 ft. (good)
|Armor Class||20 (+2
Dexterity, +8 natural), touch 12, flat-footed 18
|Attack Bite||+6 melee
|Full Attack||Bite +6
|Special Attacks||Bay, trip|
reduction 10/silver, Darkvision 60 ft., flight, Scent
Ref +5, Will +5
Dexterity 15, Constitution 15, Intelligence 6, Wisdom 14, Charisma 10
|Skills||Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)*|
pair, or pack (6-11)
HD (Medium); 7-9 HD (Large)
|Level Adjustment||+3 (cohort)|
A yeth hound stands 5 feet
tall at the shoulder and weighs about 400 pounds.
Yeth hounds cannot speak,
but understand Infernal.
Yeth hounds hunt only at
night. They fear the sun and never venture out in daylight, even if their lives
depend on it.
A yeth hounds natural
weapons, as well as any weapons it wields, are treated as evil-aligned for the
purpose of overcoming damage reduction.
Bay (Su) When a
yeth hound howls or barks, all creatures except other evil outsiders within
a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4
rounds. This is a sonic mind-affecting fear effect. Whether or not the save
is successful, an affected creature is immune to the same hounds bay for
24 hours. The save DC is Charisma-based.
Trip (Ex) A yeth
hound that hits with its bite attack can attempt to trip the opponent (+3 check
modifier) as a free action without making a touch attack or provoking an attack
of opportunity. If the attempt fails, the opponent cannot react to trip the
Flight (Su) A yeth
hound can cease or resume flight as a free action.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
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