Ardat the Unavowed
|Andrea Previtali Allégorie de la Fortune ailée Date c. 1490|
Ardat the Unavowed is a
demon lord appearing as a 12-foot
tall, three-headed harpy, with raven-black wings and feathers.
Ardat is a nomadic demon
lord, and has no realm of her own, drifting from realm to realm in search of
Originally Posted by Kain
Darkwind of the Dicefreaks d20 Community.
outsider (Chaotic, Cosmic, Evil, Mazzaim)
|Hit Dice||32d8 +
352 (608 hp)
Fly 160 ft. (good)
deflection, +14 Dexterity, +7 insight, +10 natural, -1 size), touch 40, flat-footed
|Attack|| 3 bites
+41 melee (3d6 + 10) or shortbow +50 ranged (1d8 + 15 and poison /x3)
|Full Attack||3 bites
+41 (3d6 + 10) and 2 claws +39 melee (2d6 + 5) or shortbow +50+45/+40/+35
ranged (1d8 + 15 and poison /x3)
|Space/Reach|| 10 ft.
song, poison, shriek, sneak attack, spell-like abilities, summon demons,
reduction 20/epic, good and cold
iron, Darkvision, immunity to electricity,
sonic, mind affecting and poison, improved evasion, improved uncanny dodge,
resistance to acid 20, cold 20 and fire 20, Spell
Resistance 33, telepathy
500 ft., triple headed, uncanny dodge
Ref +40, Will +29
|Abilities|| Strength 30,
Dexterity 38, Constitution 32, Intelligence 22, Wisdom 24, Charisma 30
+45, Diplomacy +53, Hide
+45, Intimidate +49, Knowledge
(nature) +45, Knowledge (the
planes) +41, Listen +42, move silently
+49, Perform (oratory) +45, Perform (sing)
+45, Search +45, Sense
Motive +42, Spot +46, Survival
+42 (+46 above ground, +46 on other planes, +46 tracking)
Focus (shriek), Combat Reflexes,
Dark Speech, Far
Shot, Flyby Attack, Improved
Initiative, Multiattack, Point
Blank Shot, Telling Blow, Track
|Epic Feats||Epic Ability
Focus (shriek), Epic
Layers of the Abyss
Captivating Song (Ex):
When Ardat sings, all creatures (other than harpies) within a 600-foot spread
must succeed on a Will save (DC 36) or become captivated. This is a sonic mind-affecting
charm effect. A creature that successfully saves cannot be affected again by
Ardats song for 24 hours. The save DC is Charisma-based.
A captivated victim walks
toward Ardat, taking the most direct route available. If the path leads into
a dangerous area (through flame, off a cliff, or the like), that creature gets
a second saving throw. Captivated creatures can take no actions other than to
defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive
penalties.) A victim within 5 feet of Ardat stands there and offers no resistance
to her attacks. The effect continues for as long as she sings and for 1 round
thereafter. A bards countersong ability allows the captivated creature
to attempt a new Will save.
If all of Ardats
heads sing together, the Will save to resist captivation is 40.
Shriek (Su): Each
of Ardats three heads can unleash a bloodchilling shriek as its action.
Once a head shrieks, it may not do so again for 1d4 rounds. Each shriek affects
all creatures in a 60-foot radius spread. Ardats left headed shriek deals
1d6 points of Intelligence drain, her right head deals 1d6 points of Wisdom
drain and her central head deals 1d6 points of Charisma drain. A successful
Will save (DC 42) negates the ability drain but leaves the targets shaken for
1d4 rounds. A creature drained to 0 points in an ability score by this attack
is instead left with a score of 1 and is driven permanently insane, such that
he sees his allies as enemies and does everything in his power to murder them.
The insanity can be cured by greater restoration, miracle or wish.
(DC 27), demand (DC 28);
Caster level 25th
Sunder Enchantment (Su):
Ardats touch functions as a break enchantment spell (Caster level 32nd),
sundering enchantments, transmutations and curses. If the creature that placed
the effect that is broken is within 60 feet of Ardat when she sunders that creatures
effect, it suffers 20d6 points of nonlethal damage and is stunned for 1d4 rounds
as the backlash of magic strikes. A successful Fortitude save (DC 36) halves
the damage and negates the stunning.
Triple Headed: Ardat
has three heads, the left is a beautiful woman, the right is a twisted crone
and the middle head is a monstrous fang jawed harpy. Each of these heads can
perform a standard or move action per round. This can be a bite attack or the
use of a special attack. A spell-like ability can only be activated once per
round. It requires all three heads to make a full attack, but Ardat can move
in the same round that she takes a full attack action.
Possessions: Ardat wields
a +5 mighty (+10) composite shortbow of distance.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
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System and the d20 System logo are trademarks of Wizards of
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.