monster devil erinyes

Devil
Erinyes


To
Main Bestiary
To
Greek Monsters
To
Fertile Crescent Monsters

greek border



John Singer Sargent Orestes Pursued by the Furies 1921


John Singer Sargent Orestes Pursued by the Furies 1921

Combat

Erinyes
prefer to engage in combat from a distance. They use charm
monster
to distract
or disorganize their opponents, then rain down fiery arrows from above.

An
erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned
and lawful-aligned for the purpose of overcoming damage reduction.

Entangle
(Ex):
Each erinyes carries a stout rope some 50 feet long that entangles opponents
of any size as an animate rope spell
(caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty.
Typically, an erinyes entangles a foe, lifts it into the air, and drops it from
a great height.

Spell-Like
Abilities:
At will-greater
teleport
(self plus 50 pounds of objects only), charm
monster
(DC 19), minor image (DC 17), unholy blight

(DC
19). Caster level 12th. The save DCs are Charisma-based.

Summon
(Sp)
: Once per day an erinyes can attempt to summon 1d4 Erinyes with a 50%
chance of success. This ability is the equivalent of a 3rd-level spell.

true seeing (Su): Erinyes continuously use true
seeing
, as the spell (caster level 14th).

The
Erinyes (the Romans call them the Furies)
were female personifications of vengeance. When a formulaic oath in invokes “those who beneath the earth punish whoever
has sworn a false oath. The Erinyes are simply an embodiment of the act of self-cursing
contained in the oath”. They were been born from the blood of Ouranos when Cronus castrated him.

The heads of the Erinyes
are wreathed with serpents, their eyes drip with blood, and their whole appearance
is horrific and appalling with the wings of a bat or bird.

Erinyes in Mythology

The Erinyes stand for the
rightness of things within the standard order; for example, Heraclitus declared
that if Helios decided to change the course of the Sun through the sky, they
would prevent him from doing so. But for the most part they were understood
as the persecutors of mortal men and women who broke “natural” laws.
In particular, those who broke ties of kinship through murder brought special attention
from the Erinyes. It was believed in early epochs that human beings might not
have the right to punish such crimes, instead leaving the matter to the dead
man’s Erinyes to exact retribution.

The
Erinyes were connected with Nemesis as enforcers
of a just balance in human affairs. The goddess Nike originally filled a similar role, as the bringer of a just victory. When not stalking
victims on Earth, the Furies were thought
to dwell in Tartarus, where they applied their tortures to the damned souls there.

The
Erinyes are particularly known for the persecution of Orestes for the murder of his mother, Clytemnestra. Since Apollo had told Orestes to kill the murderer of his father, Agamemnon, and that person
turned out to be his mother, Orestes prayed to him. Athena intervened and the Erinyes
turned into the Eumenides (“kindly ones”), as they were called in their
beneficial aspects. The story of these events form the basis of the final play
in Aeschylus’ cycle The Oresteia.

These are female spirits
who exact vengeance against those who committed specific crimes. Erinyes also
seek to tempt mortals into depravity. They look like comely women except for
their huge feathery wings and sinister eyes. An erinyes stands about 6 feet
tall and weighs about 150 pounds.

Source(s) 3.5E Monster
Manual I, 3E Monster Manual I, Planescape Appendix 1, Outer Planes (MC8), 1E
Monster Manual 1
























Erinyes
Medium outsider (Evil, Extraplanar, Lawful)
Hit Dice 9d8+45
(85 hp)
Initiative +5
Speed 30 ft.
(6 squares), Fly 50 ft. (good)
Armor
Class
23 (+5
Dexterity, +8 natural) touch 15, flat-footed 18
Base Attack/Grapple +9/+14
Attack longsword +14 melee (1d8+5/19-20) or +1 flaming composite
longbow
(+5 Strength bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14
ranged (entangle)
Full Attack longsword +14/+9 melee (1d8+5/19-20) or +1 flaming composite
longbow
(+5 Strength bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope
+14 ranged (entangle)
Space/Reach 5 ft./5
ft.
Special
Attacks
Entangle,
spell-like abilities, summon devil
Special
Qualities
Damage
reduction 5/good, Darkvision 60 ft.,
immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell
Resistance
20, telepathy 100 ft., true
seeing
Saves Fort +11,
Ref +11, Will +10
Abilities Strength 21,
Dexterity 21, Constitution 21, Intelligence 14, Wisdom 18, Charisma 20
Skills

Concentration +17, Diplomacy +7, Escape
Artist
+17, Hide +17, Knowledge (any two) +14, Listen +16, Move
Silently
+17, Search +14, Sense
Motive
+16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings)

Feats DodgeB, MobilityB, Point
Blank Shot
, Precise Shot, Rapid
Shot
, Shot on the Run
Environment A lawful
evil-aligned plane
Organization Solitary
Challenge
Rating
8
Treasure Standard,
plus rope and +1 flaming composite
longbow
(+5 Strength bonus)
Alignment Always
lawful evil
Advancement 10-18
HD (Medium)
Level
Adjustment
+7

greek border


To
Main Bestiary
To
Greek Monsters
To
Fertile Crescent Monsters

The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License
version 6.0.

A copy of this License can be found at www.wizards.com/d20.