monster Devil Malebranche

Devil
Malebranche


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Dante's guide rebuffs Malacoda and his fiends in Inferno Canto 21 between ditches five and six in the eight circle.

Dante’s guide rebuffs Malacoda and his fiends in Inferno Canto 21 between
ditches five and six in the eight circle.

Thirteen demons known as
the Malebranche, “Evil Claws”, guard the fifth bolgia of the Malebolge.
Their leader is Malacoda (“evil tail”), while the others are Scarmiglione
(“ruffle-haired”), Barbariccia (“curly beard”), Alichino
(the harlequin), Calcabrina (“one who walks on
brine”), Cagnazzo (“bad dog”), Libicocco (scirocco), Draghignazzo (“dragon”, and “guffaw”), Ciriatto (“little pork”), Graffiacane
(“scratch dog”), Farfarello (“goblin”) and Rubicante
(“rabid”). One of the thirteen was thus
not named.

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Malebranche
Huge outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice 17d8+187
(263 hp)
Initiative +2
Speed 40 ft., Fly 120 ft. (average)
Armor
Class
31 (+2 Dexterity, +21 natural, -2 size) touch 10, flat-footed 29
Base Attack/Grapple +17/+41
Attack +1 axiomatic cold
iron
trident + 33 melee (3d6+25+1d6 (axiomatic)/19-20/x3)
or claw +31 melee (2d8+16)
Full Attack +1 axiomatic cold
iron
trident +33/+28/ +23/+18 melee (3d6+24+1d6
(axiomatic)/19-20/x3) and bite +26 melee (3d8+8) or 2 claws +31 melee (2d8+16),
bite +26 melee (3d8+8) and gore +26 melee (2d8+8)
Space/
Reach
15 ft.
/15 ft.
Special
Attacks
Charge,
fear aura, improved grab, supreme Power
Attack
Special
Qualities
Damage
reduction 10/good or silver, Darkvision 60 ft., immunity to fire and poison,
resistance to acid 10 and cold 10, see in darkness, regeneration 5, spell-like
abilities, Spell
Resistance
26, telepathy 100 ft.
Saves Fort
+19, Ref +10, Will +7
Abilities Strength 42,
Dexterity 15, Constitution 33, Intelligence 10, Wisdom 9, Charisma 10
Skills Balance +4, Bluff +20, Climb +36, Diplomacy +22, Intimidate +22, Jump +22, Listen +19, Move Silently +22, Spot +19, Tumble +22
Feats Awesome
Blow
, Cleave, Great
Cleave
, Improved Critical (trident), Flyby
Attack
, Power Attack B , Weapon
Focus
(trident)
Environment The Nine
Hells of Perdition
Organization Solitary,
pair, or squad (2d8 malebranche and 1d4 cornugon leaders)
Challenge
Rating
14
Treasure Standard
Alignment Always
Lawful Evil
Advancement 18-34
HD (Huge), 35-51HD (Gargantuan)

Charge (Ex): In addition to normal benefits of a charge, a malebranche can make
a single gore attack that deals triple damage.

Fear Aura (Su): A malebranche can radiate a 15 foot radius fear aura as a free action.
A creature in the area must succeed on a DC 18 Will save or be affected as though
by a fear spell (caster level 12th ). A creature that successfully saves cannot
be affected again by the same malebranche’s aura for 24 hours. Other devils
are im-mune to this effect. The save DC is Charisma based.

Regeneration (Ex): A malebranche takes normal damage from good aligned or silver weapons,
and from spells or effects with the good descriptors.

Spell-like Abilities: At will – greater teleport (self
plus 50 pounds only).

Caster level 17 th

Supreme Power Attack
(Ex):
A malebranche gains a +2 damage bonus for every -1
penalty they take to their attack while using Power
Attack
. (Or +4 if using a two handed weapon)

Possessions: A malebranche usually carries a huge +1 axiomatic cold
iron
trident as its weapon of choice.

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