Devil Spined (Spinagon)
|Lucifer – torturing souls as well as being tortured himself in hell (Les
Très Riches Heures du duc de Berry, folio 108r – 15th century) Les
Très Riches Heures du duc de Berry, Folio 108r – Hell the Musée
Gates of Hell (Dice Freaks)
of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W.
Original Concept by Serge W. Desir, Jr. Full
netbook can be found on the following website
|Small outsider (Devil, Evil, Extraplanar, Lawful)|
(+6 Dexterity, +4 Improved
|Speed||Fly 120 ft. (average)|
|22 (+6 Dexterity, +5 natural, +1 size),
touch 17, flat-footed 16
+12 melee (1d6+1d6 fire and blaze) or spike +12 melee (1d6+1d6 fire and
+12 melee (1d6+1d6 fire and blaze) or 2 spikes +12 melee (1d6+1d6 fire
spell-like abilities, summon devils
reduction 5/good or silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10,
see in darkness, Spell
Resistance 16, spike generation, telepathy 100
+5, Ref +10, Will +6
10, Dexterity 23, Constitution 12, Intelligence 8, Wisdom 14, Charisma 15
|Skills||Bluff +13, Diplomacy +10, Hide +22, Listen +10, Move
Silently +14, Search +7, Spot +10
Initiative, Weapon Finesse
Nine Hells of Perdition.
or flock (2d4 spinagons)
Blaze (Su): A
spinagon is constantly wreathed in tiny flickering flames. Any creature struck
by its talons or spikes must make a Fortitude save DC 13 or catch on fire,
taking 1d6 points of fire damage per round until extinguished. Rolling on
the ground grants one a +2 circumstance bonus on the save. Holy Water immediately
quenches the flames. The save DC is Constitution-based.
Caster level 5th; save
DC 12 + spell level.
Spike Generation (Ex): A spinagon can launch 2 barbed spikes from its body each round as standard
action. The spikes re-grow within a round, giving a spinagon unlimited ammunition.
Summon Devils (Sp): Once per day, a spinagon can attempt to summon 1d3 spinagons with a 35%
chance of success. This is equivalent to a 3rd level spell.
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