monster dinosaur Sinornithosaurus

(Dinosaur)
Sinornithosaurus


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Sinornithosaurus millenii.Date 2008 FunkMonk (Michael B. H.)Sinornithosaurus millenii.Date 2008 FunkMonk (Michael
B. H.)


Originally
Posted by Serow Darkstar of the Wizards Community forums.

On
this Thread

Sinornithosaurus have feathers
both covering the entirety of the body and forming the wings. The feathers
allow Sinornithosaurus to glide for short distances after leaping from trees.
























Sinornithosaurus
Small animal
Hit
Dice
1d8-1
(3hp)
Initiative +5
Speed 30ft.
(6 squares)
AC 16
(+5 Dexterity, +1 Size)
Base
Attack/Grapple
+0/-6
Attack Bite
-1 (1d4-2)
Full
Attack
Bite
-1 (1d4-2)
Space/Reach 5ft./5ft.
Special
Attacks
Special
Qualities
Saves Fort
+1, Ref +7, Will +0
Abilities Strength
6, Dexterity 20, Constitution 9, Intelligence 2, Wisdom 11, Charisma 5
Skills Hide +13, Jump +3, Listen +5, Spot +5, Survival +5
Feats Track
Environment Any
Organization Any
Challenge
Rating
1/6
Treasure None
Alignment Always
Neutral
Advancement
Level
Adjustment

A sinornithosaurus
has a +4 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

Sinornithosaurus
as a Familiar

A sinornithosaurus
can be chosen as a Wizard’s familiar. It functions as a normal familiar as
described in the Player’s Handbook. A sinornithosaurus grants it’s master
a +3 bonus on Hide checks.

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